Has there ever been a better time to be a gamer? Next Tuesday, March 11, Electronic Arts and Respawn Entertainment are bringing one of the most anticipated games of the year to Xbox One: “Titanfall.” With all of the exciting multiplayer action and non-stop heroic moments, we’re also pumped to debut Twitch broadcasting on Xbox One so you can share your gameplay experiences with the world. There are a couple of things you’ll want to do to make sure you and your friends are ready to bring the best of both worlds together, so be sure to check out the step-by-step video above and how-to guide we’ve prepared to make sure you don’t miss a beat. How to Prepare for Twitch Broadcasting From your computer:
In Settings, go to Channel & Videos and select Archive Broadcasts.
On your console:
Sign into your Xbox One console and download the Twitch app.
You can customize your picture-in-picture to broadcast both your gameplay and yourself through Kinect.
In your Profile, make sure your presence is set to “online”
In the Settings app under “Privacy and Online Safety,” make sure the option to “See if you’re online” is set to “Everyone” and “Broadcast gameplay” is set to “Allow.”
Also in the Settings app under“ Privacy and Online Safety,” make sure the option to "Share content made using Kinect" is set to "Allow.”
In the Settings app under “Preference,” check “Allow broadcasts and Game DVR Uploads”
In the Settings app under "Kinect," check "Kinect on" and to include Kinect audio in your broadcast check "Use Kinect microphone for chat."
The Twitch viewing experience on Xbox One and Xbox 360 has also been wildly popular and is among the top five most popular apps. In fact, since Xbox One launched, nearly 23 million videos have been viewed on Xbox One and Xbox 360 through Twitch on Xbox Live. We’re excited to bring you an even more robust Twitch experience alongside “Titanfall” when the broadcasting capabilities launch on Tuesday. Machinima’s “Titanfall” Wingman Another key feature that will take your “Titanfall” gaming experience to the next level is “Machinima Wingman,” which gives you in-game tips for “Titanfall.” “Machinima Wingman” showcase experiences provide rich, custom-created and exclusive videos to complement gameplay, including everything from in-game help and tutorials to strategy videos. Simply snap Machinima to the side of your “Titanfall” session to access game walkthroughs, reviews, help videos and more all on the same screen as your game.
Since Xbox One launched in November 2013, gamers have been using Machinima for “Wingman” guidance when playing titles like “Dead Rising 3,” “Ryse: Son of Rome” and “FIFA 14.” We also have similar “Wingman” showcase experiences for popular titles like “Plants vs. Zombies Garden Warfare,” “Need for Speed Rivals” and “Call of Duty: Ghosts,” so be sure to download the app and give it a go. Upload on Xbox One So, we’ve got you covered when it comes to making your gaming moments epic through Machinima and broadcasting them to the world with Twitch, but let’s take it a step further and talk about recording, editing, and personalizing your clips with Game DVR and Upload. We’ve seen incredible growth on the platform since launch, with fans using Upload Studio to edit their game clips and share them with their community. In fact, 2 million clips have been created and more than 100 million clips have been viewed with Upload on Xbox One!
With new features for Twitch, Machinima and Upload coming just in time for the launch of “Titanfall,” there’s truly no better time to be a gamer on Xbox One.
The day Xbox One fans have been waiting for is nearly upon us. Respawn Entertainment's "Titanfall" will be launching on March 11, so this is the perfect time for one final whetting of gamers' appetites through the release of two awesome new trailers. In the first (above), we get a glimpse of just how spending some time in a Titan will alter the way you look at the real world.
The other trailer is chock full of gameplay and features some exciting parkour action and more dramatic battlefield moments than you can shake a data knife at. We don't know about you, but these trailers have gotten us more than ready to get our game on with "Titanfall" when it releases next week.
As a gamer, I couldn’t be more excited for the upcoming launch of “Titanfall.” I’ve played the game and it’s awesome – I can’t wait to see you online! This launch is particularly special because our team has been working to make Xbox Live on Xbox One the best place to play. We have received lots of feedback since the launch of Xbox One in November and listening closely to you. I’m excited to share that our second, and most significant, system update for Xbox One is starting to roll out today and includes improved matchmaking, party chat and friends features that will make gaming on Xbox One an experience like no other. To me that means playing games like “Titanfall” on the best multiplayer service on the planet, using a new headset or the one you already own, while live broadcasting your games on Twitch. Here’s a breakdown of more of the features in the March update, addressing some of the biggest feedback you’ve shared:
Get to your friends list faster. The friends list is now front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
Party chat on by default. When you party up, chat audio is turned on by default.
Chat with friends playing different games. Party chat is now separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
“Invite friends to game” option available in your multiplayer titles. Similar to Xbox 360 titles, when you’re inside a game's menu you have a simpler and quicker way to set up your multiplayer battles. Selecting “Invite friends” lets you invite friends to your game and party.
See a list of “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, add new friends after your multiplayer sessions, or report a player for bad behavior.
Twitch live streaming support. The best broadcasting and spectating experience on any game console is on its way to Xbox One with the new Twitch app launching on March 11, just say “Xbox broadcast” to start sharing. Xbox One is the only next-gen console that allows you to archive your Twitch broadcasts and view live Twitch streams regardless of their original source.
Dolby Digital sound. Optical out now supports 5.1 Dolby Digital, enabling devices such as sound bars and headsets with only optical in to be able to receive 5.1 Dolby Digital from Xbox One over optical. We’re also adding support for Dolby Digital surround sound over HDMI. Now you’ll be able to have the best sound quality no matter what speaker setup you are using.
We will now support 50Hz output to Xbox One. You can set the live TV app to display at 50Hz for full or fill modes, fixing the frame rate issues some users in Europe have been experiencing while watching live TV on Xbox One.
There are some other really great updates coming in March that may be less obvious, but still important to you. Here are some of my other favorites:
Volume up/down adjustments. We’re making it easier to adjust the volume on your Xbox One. Now, you can tailor the number of volume increments when using “Xbox volume up” or “Xbox volume down” voice commands.
New ways to stay connected with SmartGlass. We’re introducing new ways for you to stay connected with your friends through Xbox One SmartGlass. Receive notifications of Xbox Live messages, check out what your friends are doing, and see their latest highlight clips. You can even unsnap apps with the tap of a finger – all from your personal device.
Browser improvements. When you’re searching for content, there’s now a direct link to IE to see related results on the web. New gesture and controller features let you directly zoom and pan Bing and Google maps. And search is even faster in IE – just highlight a phrase on a web page and press the menu button to search Bing and learn more.
IR blasting of power and volume to TVs/AVRs is now available in all regions.
Easy sound bar setup. Your audio sound bar set up just got a lot easier. You no longer need to type in the model number for most sound bars or AVRs when setting up TV on Xbox One.
General improvements. Last, but not least, a few miscellaneous updates like the ability to view Game Clips while in Snap mode and a new passkey feature to protect user settings.
This is such an exciting time to be on Xbox One. This update starts rolling out today and marks a big milestone on our journey to bring you the best games and entertainment experiences on Xbox One. Now we’re counting down the days along with you until “Titanfall” and Twitch launch next week on March 11.
We value all of the feedback we’re getting from you. Keep it coming! We are listening. We know external hard drive storage is another big one on your list. It’s on our list too. We’re working on that for a future update and will keep you posted. We’re also working on friends notification improvements and experimenting with how to make that better. Just as we do with Xbox 360, we’ll be continuing regular updates to Xbox One – some will be big, like this March update, and some will be smaller. Big or small, we’re committed to delivering continuous innovation through system updates like this one. Thanks for your feedback.
In the explosive finale to the "Arkham" series, Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. “Batman: Arkham Knight” introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise.
The addition of this legendary vehicle, combined with the acclaimed gameplay of the "Batman Arkham" series, offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City. Be The Batman.
As music has evolved, so has our consumption of it. Once a TV staple, music videos are now primarily housed on the internet, where easy access is key. With that philosophy in mind, we’re bringing that easy discoverability to your music viewing experience on Xbox One. Beginning today, we’re introducing more than 92,000 music videos to Xbox Music.
Rock out to a new playlist, create a Radio stream based on your favorite artist or pick a random track from your collection with Xbox Music on Xbox One, and if the song has a music video, watch it play automatically in sharp HD on your TV. The process is simple. Find your playlist, say “Xbox Play,” and watch the videos appear on screen. You don’t have to spend hours tracking down videos for each song – it’s all rolled into one easy step.
As always, we welcome your feedback and are continually working to improve the service all of the time. Log on to Xbox Music on Xbox One now and check out the new music videos today!
Microsoft and Team Dakota today extend the “Project Spark” Beta Program onto Xbox One, enabling more fans and creators to have a direct impact on the final build.
Since the “Project Spark” Beta released on Windows 8.1 devices in December 2013, more than 250,000 fans signed up - with hundreds of new requests daily - taking advantage of the game’s revolutionary toolset to create custom adventures and unique worlds such as “Pinball Raid!,” “Blaze Jumper,” and “Colour.”
Exclusively on Windows 8.1 and now available on Xbox One, eager fans can join a dynamic development community of designers to create, explore and play within their own world, or jump into other community-creations to modify and collaborate on a game for endless possibilities. With cross-platform capabilities and through the power of Cloud Saving, “Project Spark” creators can build on a Windows 8.1 device, and then pick-up a controller to continue playing on Xbox One or vice versa.
The Beta Program enables creators to use “Project Spark’s” developer-grade toolset on both Windows 8.1 and Xbox One platforms, available until the product launches later this year. Explore the infinite possibilities of “Project Spark” and help Team Dakota discover opportunities to bring the digital canvas experience to the next level of world-creation games.
CREATE. Enjoy special access to the ultimate interactive digital playground for fans and creators. Use the power of your own creativity, storytelling and personality to build unique and instantly playable levels, games and worlds.
PLAY. Experience hundreds of never-before-played games, give feedback and comments on gameplay, and even remix other user’s games with a personal twist.
SHARE. Creations can be shared with Team Dakota and other Beta participants within the community. Share your creations with others around the world and be among the first to leave your mark on this groundbreaking digital canvas.
To join the “Project Spark” Beta, visit https://joinprojectspark.com/ to sign up today. Users with access to the Windows 8.1 Beta Program will also receive access to the Xbox One Beta Program.
Alpinestars is bringing its signature flair to “Forza Motorsport 5” in the newest car pack for the game, providing inspiration for an all-new collection of cars, each of which has been built from the ground up for the new generation.
The Alpinestars Car Pack includes ten amazing vehicles for “Forza Motorsport 5” players to collect, race, and customize. Fans of vintage American muscle can power their way past the competition in the 1965 Ford Mustang GT Coupe while speed demons can chase new lap records in the 2011 Radical SR8 RX or the 2012 Ultimate GTR720. Featuring track-bred racers, luxury sedans, classic cruisers and more, the Alpinestars Car Pack’s well-rounded selection has something to please car fans of every stripe.
Founded in 1963, Alpinestars began manufacturing hiking and ski boots but quickly found a niche in developing high performance protective gear for automotive and motorcycle racing. Over the years, Alpinestars has become a trusted brand in action sport clothing for MotoGP, Motocross, Formula One and NASCAR. The brand’s Nomex suits protect from flames and high heat and have been used by champions such as Fernando Alonso and Jimmie Johnson. Even Top Gear’s notable Stig wears branded Alpinestars racing gear from head-to-toe.
The Alpinestars Car Pack (included as part of the “Forza Motorsport 5” Car Pass) is now available for $9.99 and includes all ten cars, with the 1999 Toyota #3 Toyota Motorsports GT-ONE TS020 immediately accessible in your “Forza Motorsport 5” garage. Each car can also be individually purchased, a la carte, in the marketplace.
Now let’s take a look at the cars found in the Alpinestars Car Pack:
1999 Toyota #3 Toyota Motorsports GT-ONE TS020 In an era when GT racers were loosely based on production models and loopholes allowed for even further optimizations, the #3 GT-One represented the most success Toyota achieved building cars to race at Le Mans until its more recent return to building prototypes. The #3 was a lone survivor of three cars that competed in 1999 and, after nearly gaining the lead at the 24 Hours of LeMans, it suffered a puncture during the final hour of the race and settled for second. Built by Toyota Team Europe and Dallara, the GT-ONE is nothing close to a production car. It is comprised of carbon fiber and a twin-turbo 3.6 liter V8. Even the mandatory suitcase space rule was exploited by Toyota—TTE convinced the FIA that the gas tank when empty met the requirement. Performance was incredible, matching similar cars of the era such as the Mercedes-Benz CLK GTR and Porsche 911 GT1. In a low-downforce configuration, this landrocket can reach speeds upwards of 230mph.
2013 Mercedes-Benz E63 AMG Rarely will you find supercar performance in a luxury sedan. However, the E63 AMG from the three-pointed-star marque is an exception. Sub-three-and-a-half-second 0-60 times, more than 200 mile per hour top speeds, and all around cornering stickiness put the E63 AMG in an elite group of cars with this many doors and these kinds of performance numbers. The 4Matic all-wheel-drive certainly makes a huge difference in how tractable this car is, with all four wheels distributing incredible torque. This allows the E63’s massive 577 horsepower to be put to the tarmac at any time without having to fight the wheel spin battle. This kind of power and handling is more than at home on the track, so it follows that 2013 also marked the entry of Mercedes in Australia’s V8 Supercar series, further proof of the E63 AMG’s supercar blood.
2011 Radical SR8 RX There are two things that make the Radical SR8 RX different from an F3 Race car. It has two seats and is street legal. Other than that, this car is a pure, track-destroying masterpiece with enough FIA compliance to ensure you can race it for years to come. Its top speed of 178mph is reached extremely fast and the car sticks to corners like glue. Braking is equally impressive and without fade and, because this car is intended to be raced, it is fully adjustable from its pedal position to the damping rate. The Radical SR8 once held the fastest lap for a production car at the longest and most challenging race course, the Nürburgring. If that doesn’t impress you, take it for a spin and prepare to sing its praises.
1969 Ferrari Dino 246 GT The Ferrari Dino 246 GT is rightly famous as the Ferrari that wasn’t sold as a Ferrari (it was badged a “Dino,” a brand for sub-V12 cars), and for being named after Enzo Ferrari’s son Alfredo “Dino” Ferrari, who passed away from muscular dystrophy at the age of 24. Without any of that background, however, the Dino could easily stand alone. The 246 GT’s immediate predecessor, the 206, was conservative-minded Ferrari’s first mid-engine road car and the beginning of a trend that even the reluctant Enzo couldn’t stifle—particularly with styling partner Pininfarina pushing him in that direction (Pininfarina also penned the Dino’s graceful lines). It was also the first Ferrari to use less than 12 cylinders. In the 246 GT’s case, it’s a sweet-sounding V6 that was Dino’s legacy—before Dino passed away, he worked with famed engineer Vittorio Jano on the advanced engine that would ultimately be produced in various forms for almost 40 years. Because the 246 GT was significantly smaller and lighter than other Ferrari models, the 2.4-liter motor’s 195 horsepower makes the baby Ferrari fairly quick. However, a straight line isn’t the best way to experience the 246 GT, because it truly excels is in spirited driving where the mid-engine placement can show off its superior handling characteristics. It won’t take long to understand why Enzo changed his mind about the 246 GT’s layout, and even named it after his beloved son.
1965 Ford Mustang GT Coupe The Mustang wasn’t necessarily destined for greatness. The very similar Plymouth Barracuda, based on a low-end car just like the Mustang (the Plymouth Valiant and the Ford Falcon, respectively) failed to light a fire under car buyers. On the other hand, within the first year-and-a-half, Ford sold nearly 700,000 Mustangs—an industry record that still stands. What made it so popular? There was the excellent styling, successfully bringing pseudo-European proportions and handsome details together in a small car while preserving its “American-ness.” The name was also spot-on, appealing to buyers by suggesting the independence and freedom of the open road. And finally, there was the drivetrain, utilizing Ford’s excellent thin-wall V8 “Windsor” family of engines. When equipped with a 271 horsepower K-Code “Hi-Po” 289, the Mustang is a great performer and the perfect basis for a fast street or race car. Ultimately, whether you appreciate the performance dynasty the Mustang founded or simply how fun it is to drive, it’s undeniable that the Mustang is an outsized success.
1985 Mazda RX-7 GSL-SE There are so many reasons to appreciate the Mazda RX-7; if not for its performance-per-dollar value, then for its innovative design. The Wankel-powered RX-7 is the only vehicle to utilize the awesome, unlimited revability of the rotary engine. The ’85 GSL-SE introduced the 13B engine, the largest, most powerful RX-7 rotary motor to be developed at the time. The car also received bigger brakes and stiffer springs and shocks. Since the motor was situated behind the front axle it was referred to as front-mid engine. The result was a perfect 50/50 weight distribution. Altogether, the car weighed barely 2,500 pounds and, with its live-axle rear end, turned a .77 on the skid pad. Combined, these factors produce a formidable sports car. They are a rip to drive and one of the most affordable sports cars around. Tune one up in “Forza Motorsport 5” and watch it blow away more powerful cars.
2012 Ultima GTR720 Ultima has completely reinvented the notion of a kit car. No longer is a kit a flashy body slapped onto an old VW chassis. What Ultima has created is a truly world-class supercar that has reset acceleration and deceleration records and taken top honors for the fastest lap time set by a road–worthy production car on the Top Gear circuit (a full four seconds faster than the Koenigsegg’s CCX). Yeah, and you build it yourself. The GTR720’s 720 horsepower are mated to a total chassis weight of less than 2,200 pounds. That power-to-weight ratio will rocket you to sixty in less than three seconds and is into the 9’s on the quarter mile. At a glance, the GTR may seem a bit simplistic, but the performance and design will take you where others cars only aspire. The Ultima GTR is that rarest of automotive beasts: a street-legal ultimate track day car that comes in at a fraction of the cost of an equivalent supercar.
1997 Mitsubishi GTO During the development of the GTO in the late 1980s, Japan (and the rest of the world) was in the midst of a Ferrari frenzy, with values of all models skyrocketing. It’s perhaps no surprise then that, when Mitsubishi was looking for a name for their sporty HSX show car, they revived the name of an old Mitsubishi—the Gallant GTO—which itself was named after the famous Ferrari. The name worked great in Japan, where the local car culture didn’t object to a Mitsubishi being named after a Ferrari, but elsewhere it was called the 3000GT (or in North America, also as the Dodge Stealth). Earlier cars were gizmo-laden, complex machines, but by 1997 many of the gimmicks were stripped from the vehicle and a purity of concept remained. Equipped with all-wheel drive and a 320 horsepower, twin-turbocharged V6, this is a fast, grippy coupe. Although it’s large and rather heavy, its performance is undeniable, and the shark-nosed look marks it as one of the most aggressive performance vehicles to come out of Japan.
1986 Alfa Romeo Spider Quadrifoglio Verde With classic sports car lines and a zippy 2.0L engine pushing out 115 horsepower, the 1986 Alfa Romeo Spider Quadrifoglio Verde is a treat for the eyes and a smooth ride in the driver’s seat. The ’86 package featured new side skirts and mirrors, front and rear spoilers, and an optional removable hardtop. Quadrifoglio Verde translates literally to “Green Fourleaf Clover” and, while it’s undetermined whether the car is lucky, there’s little doubt that if you get a chance to drive one in real life, you’re lucky indeed. Get a dose of good fortune with the Quadrifoglio Verde in “Forza Motorsport 5”, a reasonably priced, great-looking ride that just begs for attention, whether you’re behind the camera lens or behind the wheel.
1981 Volkswagen Scirocco S Like other Volkswagen models of its era—namely the Jetta—the Scirocco derives its name from the wind; in this case, the Mediterranean Scirocco wind, which originates in the Sahara and can reach hurricane speeds in southern Europe. While the stock 1.7-liter 74-horsepower engine that powers the ’81 Scirocco S might not register on the Beaufort scale (the car tops out at a modest 111 mph), the Scirocco S proved to be a worthy replacement for its sports coupe predecessor, the Karmann Ghia. The distinctive red VW badge and belt-line molding set the Scirocco S from its standard model counterpart, along with a five-speed transmission, a front spoiler, and light alloy wheels. Visually and performance-wise, it’s easy to see why VW customers at the time considered the Scirocco S a breath of fresh air.
With less than two weeks to go until the highly anticipated arrival of "Titanfall" on Xbox One, the Xbox team has been hearing from a number of Hollywood’s biggest gamers, eager to get their hands on the game. One of the title’s biggest fans is “The Lego Movie” actor, comedian and longtime gamer, Will Arnett. Earlier this week, we teamed up with Will to bring some of his closest gaming friends to The Microsoft Lounge for an exclusive sneak peek at the game with Respawn Entertainment’s Vince Zampella and Abbie Heppe.
Naturally, trash-talking and good times ensued as everyone spent the evening leaping off walls and blasting enemies in the year's most exciting multiplayer game. We even had a chance to ask some of Hollywood's biggest gamers how their life would be better with a Titan, and some of their answers might surprise you. So kick back and enjoy the video above as you prepare yourself for "Titanfall."
First up, lead your chosen nation from the dawn of man to the space age on your quest to rule the world in “Sid Meier’s Civilization Revolution.” Go head to head with history's greatest leaders as you wage war, conduct diplomacy, discover new technologies and build the most powerful empire the world has ever known. In additional to the famously addictive gameplay with endless ways to play, Xbox Live multiplayer competitions, matchmaking, Leaderboards, Achievements and downloadable content will keep you coming back for more!
Starting Sunday, March 16, download “Dungeon Defenders” and save the land of Etheria from an ancient evil. In this co-op tower defense action RPG, you can create your own hero from one of four distinct classes to summon towers and traps to fight back wave after wave of enemies! Customize and level your hero up by defeating enemies, looting equipment and upgrading your gear and pets. Take your character through multiple difficulty modes and missions to earn more experience and treasure. With graphics powered by Unreal Engine 3, you can play “Dungeon Defenders” with up to four friends on the same console or via Xbox Live.
More details on Games with Gold are available here. * Titles are available as free downloads for a limited time for qualifying paid Xbox Live Gold members in all markets where Xbox Live is available. Some regions may offer different titles depending on market availability. See Major Nelson’s blog for additional details.
Updated Mar.3, 2014 at 10 a.m. PT: An error in the original post, which stated that a launch celebration will be hosted in New Zealand, has been corrected. Launch celebrations will be held across Europe, Canada, Mexico and Australia. We apologize for any inconvenience.
The march is on toward the launch of “Titanfall” and the Xbox One team is incredibly excited. Heralded as “the most addictive game ever”, the “most important game in years”, and the “next generation of gaming”, soon you will be able to experience how life is better with a Titan.
In addition to over 6,000 midnight openings at retailers nationwide to celebrate the launch of "Titanfall" on March 11, Xbox One will be hosting a launch celebration in Austin, Texas at South by Southwest on March 10 leading up to the midnight launch. Xbox Corporate Vice President Yusuf Mehdi will be joined by Respawn Entertainment co-founder Vince Zampella and community manager Abbie Heppe, along with fans, developers, and SXSW attendees.
Located at the Microsoft Studio at 323 Congress Ave., the celebration will kick off at 9pm and will feature exclusive opportunities to meet the developers behind "Titanfall," cool giveaways, and of course, lots of "Titanfall" gameplay. A special performance by Childish Gambino, one of the most exciting young talents in music, mixing a unique blend of hip-hop genres, will cap the evening.
Attendance will be on a first come, first served basis – though you can also follow @MajorNelson and @Xbox on Twitter for exclusive opportunities to win your way in.
If you won’t be in Austin, we don’t want you to miss the special celebration, so we’re building a special Twitch live broadcast just for you. Tune in to our Twitch live broadcast at twitch.tv/xbox or on the Twitch app on Xbox from 10pm-2am CT on March 10 for incredible gameplay action, special appearances from Vince Zampella, Abbie Heppe, Yusuf Mehdi, the legendary team from Rooster Teeth Productions, Xbox Live Gamerscore and achievement leader Stallion83, Xbox’s own Major Nelson, GameTrailers TV and Spike TV host Geoff Keighley, Twitch’s Jon Carnage and many, many more.
We’re planning launch celebrations across Europe, Canada, Mexico and Australia - keep watching Xbox Wire for details as they get confirmed.
Of course, you can also pre-order your special "Titanfall" Bundle for Xbox One and read up on all things "Titanfall"on Xbox Wire or Xbox.com as we countdown to launch. For more information on the Titanfall and Xbox One event at SXSW, go here.
It has been an exciting couple months for ID@Xbox. We created this program to make it easy for independent developers to bring their innovative ideas to Xbox One, and the response from the community continues to be amazing!
In December, we gave you a first look at developers worldwide who joined the program. Without further ado, below are some more ID@Xbox developers hard at work on their games. Remember, this list is by no mean exhaustive – more than 200 developers are already creating games using dev kits provided by ID@Xbox right now – it’s just a sample of the many independent developers who will be bringing their games to Xbox One.
Honestly when I look at this list, all I can say is “wow.” It’s incredibly humbling to see so many fantastic studios there supporting Xbox One, from XBLIG and XBLA alumni like Ska Studios and Humble Hearts, to new studios like Glass Bottom Games and Heart Machine, and veterans including Robomodo, Zoë Mode and Playdead. We could not be more excited!
ID@Xbox is a global program and we’re committed to bringing the best from around the world to Xbox One. The first ID@Xbox games are in certification now and, as always, we continue to look for ways to improve the creation process for our ID@Xbox partners with new processes and tools. Stay tuned for updates on both soon!
The goal when creating “Zoo Tycoon” was to make the experience of a being a zookeeper as authentic as possible. The Microsoft Studios and Frontier teams wanted the game to not only be fun, but also to teach players about the responsibilities of running a zoo. To help, they enlisted the Association of Zoos and Aquariums (AZA), a nonprofit organization dedicated to the advancement of zoos and aquariums in the areas of conservation, animal welfare, education, science and recreation, to provide expert advice on animal behavior, including what animals need from their enclosures and how they need to be cared for in real zoos.
Today, with the release of a new developer diary, we get a closer look at this collaboration. The video details everything that went into creating a true-to-life zoo experience, from animal and environment authenticity and being a zookeeper to education through animal interactions and the Zoopedia. It also includes commentary on the game’s creation from David Braben, founder and CEO of Frontier Developments, as well as insight into animal care and zoo management from experts at Seattle’s Woodland Park Zoo.
“’Zoo Tycoon’ is a great game that provides players with the opportunity to learn more about the world’s animal species in a fun and engaging way,” said Jack Hanna, Director Emeritus of the Columbus Zoo and Aquarium. “As a result of the collaboration between Microsoft Studios and the conservation team at the Association of Zoos and Aquariums, players of any age will learn more about what it takes to run a successful zoo that meets high standards in animal care and welfare, as well as visitor services, while also helping to help support the conservation of these species in their natural ranges.”
But the partnership with the AZA didn’t end when the game was completed. Each month, “Zoo Tycoon” is issuing a Community Challenge centered on the endangered animals featured in the game and the game’s community is invited to vote for which non-profit organization they wish to benefit. Once the challenge’s goal is reached, Microsoft will donate $10,000 to the chosen non-profit organization benefitting endangered animals and their habitats. The community chose the AZA Tiger SSP’s Tiger Conservation Campaign as the first Community Challenge non-profit organization. Players have until March 31 to collectively release 1,000 Sumatran tigers into the wild in “Zoo Tycoon.” If they succeed, Microsoft will donate $10,000 in support of efforts to reduce the number of Sumatran tigers killed, displaced, or caught in snares.
“In the past century, four of nine tiger subspecies have gone extinct in their natural habitats. The Sumatran tiger, like the Malayan and Amur tiger subspecies that are also managed through the AZA Tiger SSP program, is believed to number fewer than 500 in the wild as the result of poaching and habitat loss,” said Dr. Tara Harris, AZA Tiger SSP Coordinator and Director of Conservation at the Minnesota Zoo. “We appreciate that ‘Zoo Tycoon’ is increasing awareness of these issues through the Community Challenges, and we hope that players work together and take with them these strong conservation messages so they can have a direct impact on the future of tigers and other species in their real-world habitats.”
According to Dr. Debborah Luke, AZA Vice President of Conservation and Science, funds will be used for a variety of efforts, including species protection and recovery, wildlife rehabilitation and reintroduction, and working with communities to help them co-exist with the animals that share their land. If you’d like to help, just log into your zoo and start releasing your Sumatran tigers into the wild. Our team will keep track of the progress and let the “Zoo Tycoon” community know when the goal has been reached.
“Zoo Tycoon” is now available at all global retailers. In the U.S., Canada, Latin America, Australia and New Zealand, you can now purchase it at the new price of $39.99 for Xbox One and $29.99 for Xbox 360.
We’ve been excited about “Plants vs. Zombies Garden Warfare” ever since it was announced that it would be released on Xbox One first. Like many of our fellow Xbox gamers, we had already sunk dozens (at least!) of hours into the XBLA iteration of “Plants vs. Zombies” on Xbox 360. But we already know that this will be a very different experience than what we’re used to thanks to its refreshing new take on third-person action. With highly customizable (and highly amusing) classes, the game rewards teamwork, tactical thinking, and taste for chaos and carnage. It’s out today and it’s an absolute blast! We’ve already spent some quality time with it, and while were expecting to have fun with “Plants vs. Zombies Garden Warfare,” we had no idea just how insanely deep (and, more importantly, balanced) an experience it would be. You can grab “Plants vs. Zombies Garden Warfare” at the Xbox One Game Store now, as well as watch our Tips and Tricks video above to get a leg (er, leaf) up on the battlefield.
This week, two action-packed new apps hit Xbox 360. Starting today, eye-popping entertainment from the world of Red Bull TV is available on Xbox 360 in all Xbox Live markets. Yesterday, we introduced the new and improved WWE app for Xbox 360 in the U.S., just in time for the launch of the WWE Network. Red Bull TV specializes in high-quality programming that takes you behind the scenes and up close and personal with inspirational stories, people and lifestyles in sports, music, and culture. All Red Bull TV films, shows, clips and live programs are available to Xbox Live Gold members on Xbox 360 around the globe at no additional cost.
Live programming and events are an important part of Red Bull TV and the fun begins right away with a few standouts airing soon:
Red Bull Air Race: Watch in real time as the world’s best pilots put it all on the line at the Red Bull Air Race in Abu Dhabi. It’s the inaugural contest of the World Championship season and the first since the popular series went on hiatus three years ago – so to say that the contenders are raring to go is an understatement. (Live in most regions on March 1, on demand March 3 in the U.S.)
Red Bull Crashed Ice: On March 8, cameras will be rolling in freezing Moscow for Red Bull Crashed Ice, the next-to-last stop for the Ice Cross Downhill World Championship. It’s not only the fastest sport on skates; it’s a contact sport, too. Insanely fun to watch. (Live in most regions.)
Red Bull Air Race Abu Dhabi is one of the live event programs featured on Red Bull TV for Xbox 360.
In addition to a calendar full of live events throughout the year, Red Bull TV on Xbox 360 gives you access to an impressive library of on-demand programming in HD. You can check out video clips, action features and episodes from Red Bull TV original series uploaded to the app daily. With Red Bull TV on Xbox 360, you can curate playlists for continuous play and kick back to watch one video after another.
A wide variety of sports programming is also offered on Red Bull TV and can be explored anytime. For example, the “Life Behind Bars” Web series starts its third season on March 11, taking you along on a freeride journey with mountain bike star Brandon Semenuk and his crew. Unique stories from the culture scene are served up too, including the “Break’n Reality” series that provides an insider’s look at the private worlds of talented breakdancers – the planet’s best B-Boys.
A new and improved WWE app launched on Xbox 360 in the U.S. yesterday so Xbox Live Gold members get to see the WWE Superstars and Divas like never before.
Announced in January, WWE Network is a new 24/7 streaming service that brings you all your favorite scheduled programming in addition to an on-demand library and access to all 12 WWE live pay-per-view events, including the upcoming WrestleMania 30 in April. New content will be added regularly, including a live daily show coming this summer and more video-on-demand. You can watch replays of the Best of Raw and Smack Down, as well as live content from before and after the show. With a $9.99 per month subscription and a six-month commitment, WWE gives you the best of what’s new and old with classic matches that are uncut and uncensored, and new in-ring shows.
The zombie-slaying fun continues with the release of the third chapter of the “Untold Stories of Los Perdidos” – “Chaos Rising.”
Available on Xbox Live today for $9.99 (USD), the new “Dead Rising 3” downloadable episode puts you in control of renegade biker, Hunter Thibodeux, who must escape from prison, seek revenge and fight for control of his gang. This new side story features a new mission, zombie-slaying weapons, over-the-top vehicles and more – all of which carry back to the main game.
“Chaos Rising” can be accessed from the Xbox Games Store on Xbox Live.
“Dead Rising 3” fans can also purchase a Season Pass, which includes “Chaos Rising,” “Fallen Angel,” and “Operation Broken Eagle,” in addition to the fourth upcoming DLC episode, for $29.99 (USD) – a 25 percent discount compared to purchasing them individually. Each episode features new gameplay, playable characters, missions, weapons, and more.
With a ton of great new multiplayer-focused features, the product update that’s coming to Xbox One in March will forever change the way you and your friends interact on Xbox Live. You’ll now be able to get into your friends list faster and customize the way you view it, allowing you to quickly get in and get gaming. Once you’re in a game, the revamped party system and “Recent Players” list will let you spend more time with your friends while also encouraging you to make new ones. In the video above, we take a closer look at what Xbox One fans can expect in March.
The best broadcasting and spectating experience on any game console is on its way when the new Twitch app launches on Xbox One on March 11. Twitch, the world’s largest video platform and community for gamers with 45 million visitors per month, and Xbox One, the only all-in-one games and entertainment system, are joining forces to bring the broadcasting and spectating experience into the new generation. Both Twitch and Xbox One are seeing blazing growth, with Twitch’s traffic skyrocketing, as the #4 peak US internet traffic destination and Xbox One off to the fastest launch in Xbox history. On the heels of the acclaimed “Titanfall” beta, which peaked at No. 1 on Twitch across all platforms with more than 65,000 concurrent views on Feb. 13, it’s time to give the world its first taste of the next-generation multiplayer action. On March 11 when “Titanfall” launches, Twitch and Xbox One come together for the first truly next-gen Twitch experience, one that can't be matched by any other console.
Only with Twitch on Xbox One can you broadcast and watch your favorite games live by simply saying “Xbox, Broadcast.” Once you’re done broadcasting, you can use Twitch to watch the games you love, chat with the players you follow, or even join a broadcaster’s game. Xbox One is the only next-gen console that allows you to archive your Twitch broadcasts and view live Twitch streams regardless of their original source.
“Only Xbox One offers the most complete Twitch experience, with access to any live broadcast and the full Twitch catalog,” said Yusuf Mehdi, Corporate VP of Marketing, Xbox. “We’ve designed Xbox One to be the best place to play with features and unparalleled partnerships that deliver epic moments for gamers.”
“Over the last two years, we have seen the broadcasting and spectating of video games go from a niche activity to a pastime shared by millions,” said Emmett Shear, CEO and Founder, Twitch. “As the experience grows in popularity, it’s important to provide as broad a feature set as possible for the community. Microsoft has done just that by rolling out the most robust console integration of Twitch to date and setting a new bar for others to strive for.”
Twitch on Xbox One
Thanks to Kinect, Xbox One owners that have completed a one-time setup of their Twitch account can begin live streaming their game of choice simply by saying "Xbox, Broadcast" at any point during their time playing it. Kinect also allows you to easily include your picture-in-picture video feed and audio commentary along with the game broadcast, making it the perfect way to connect with your friends and followers. Xbox One's Twitch app is a great way to meet new friends, too, as you'll be able to view the gamer card of anyone streaming from Xbox One and begin following them.
Your Twitch activity will appear right in the friends app and activity feed of your followers, giving everyone a real-time update on what you're broadcasting or watching. You can even set up notifications for a heads-up when one of your favorites begins broadcasting. During the broadcast, broadcasters and viewers will be able to interact (viewers can post comments in the chat stream, while the broadcaster verbally responds or assigns a moderator to keep chat running smoothly while they're busy playing). Xbox One is the only next-gen console offering a complete Twitch chat experience, offering 10 lines in the chat stream and allowing viewers to choose their name color and post emoticons. As an added bonus, broadcasters can invite friends into a private party from the chat stream, allowing them to voice chat outside of the broadcast.
In addition to the ability to use Kinect's voice commands to begin (and finish!) broadcasting, a number of other special features make the Twitch experience on Xbox One a unique one. You'll have access to the all of the live broadcasts, as well as exclusive content. Unlike other Twitch console experiences, you can also broadcast a full-screen view of the game you're playing or use an on-screen viewer indicator to keep an eye on how popular your live broadcast is. You can even earn Media Achievements just by spectating as you normally would or, we hope, by checking out any of the Xbox One games you haven't seen before.
The best part of the first truly next-gen Twitch experience coming to Xbox One is that it will be here in time for the release of "Titanfall" on March 11. It's fitting that the first truly next-gen multiplayer game will be making a Titan-sized splash on the first truly next-gen Twitch experience.
The votes are in and Xbox One has been chosen as a winner of the 2014 “Product of the Year” award in the home entertainment category! “Product of the Year” is the world’s largest consumer-voted award for product innovation and we’re excited that Xbox One was recognized as the all-in-one entertainment system that gives you instant access to TV, games, music, movies, sports and apps. Albert Penello, director of product planning at Microsoft, had a chance to speak with Parade magazine about the win and how launching a new iteration of Xbox meant rethinking the device entirely to create a multipurpose entertainment hub for the whole family. You can check out the full cover story, which was distributed nationwide yesterday, here. More than 45,000 people were surveyed by TNS and we’re thrilled to be among top consumer packaged goods products receiving this honor. For a full list of the other winners, click here to view the AdWeek exclusive.
After it was first unveiled at E3 last year, we were delighted to see “Titanfall” quickly become the most anticipated game of the new console generation. Winning more than 80 coveted awards from critics around the world, “Titanfall” has been described as “a brave new vision of the future of multiplayer games”, “the first real next-gen shooter” and “the most addictive game ever.” Heralded as the “next generation of gaming” and a “killer app” for Xbox One, the excitement and anticipation for “Titanfall” has been building not just amongst gamers, but also among the Xbox team. We bet big on “Titanfall” from the beginning and Respawn Entertainment and Electronic Arts were tremendous partners to our team as we developed Xbox One. In many ways, the launch of “Titanfall” will enable us to deliver the first truly next generation multiplayer game – one that will take advantage of the new party and chat improvements we’re delivering, build on the power of the cloud in a way only Microsoft can, and connect fans on Xbox Live, home of the best multiplayer and service in gaming. With Xbox One, we invested in features like multiplayer alerts so you never miss a match while watching TV and so much more. To celebrate the launch of “Titanfall”, we wanted to do something special. For those of you who are already fans of Xbox One, we hope this will encourage more of your friends to join you on day one for “Titanfall” on Xbox One. If you’ve been waiting for the biggest game of the generation before purchasing your Xbox One, this special, limited time offer is perfect for you. In partnership with Respawn Entertainment and Electronic Arts, we’re excited to announce the Xbox One “Titanfall” Bundle, available starting March 11 for $499.99* at select retailers. Now available for pre-order, the bundle includes:
Download code for a digital copy of “Titanfall”
Standard Xbox One console and Kinect sensor
Standard Xbox One wireless controller
Standard Xbox One Chat Headset
One month Xbox Live Gold membership
Of course, this is an incredible deal, only offered to celebrate the launch of Titanfall, for a limited time. We expect these special bundles will sell out quickly. You can learn more about this special offer here.
If you’re new to “Titanfall”, you can read more about the game below and via our extensive coverage on Xbox Wire. We look forward to celebrating the launch of “Titanfall” with many of you on Xbox Live beginning on March 11.
Yusuf More about Titanfall
Titanfall is the first original shooter for the next generation, offering thrilling, dynamic first-person action gameplay. Titanfall features elite assault pilots and agile, heavily-armored, 24-foot titans. “Titanfall” delivers a unique world that combines pure adrenaline, wall-running, double-jumping action with powerful, fast-paced titan warfare to set the new bar for online multiplayer gameplay. Standby for Titanfall Crafted by key developers behind the "CALL OF DUTY" franchise, “Titanfall” delivers heart-pounding multiplayer action combined with dramatic, cinematic moments that lets players enjoy the fiction and characters of the universe without having to leave their favorite online multiplayer mode. Set in the near future on a distant frontier torn apart by war, “Titanfall” drops players in the middle of a conflict between the Interstellar Manufacturing Corporation and the Militia. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights. For more information on “the Xbox One “Titanfall” Bundle and the title please visit www.xbox.com/titanfall, www.xbox.com/en-US/xbox-one/consoles/bundles/titanfall-bundle or www.titanfall.com; follow on Twitter at www.twitter.com/titanfallgame or on Facebook at www.facebook.com/titanfallgame.
Check out these new customization options now available for "Call of Duty: Ghosts." Personalization Packs: Fight in style with the Ducky, Space Cats, Inferno and Circuit Personalization Packs.
Special Characters: Intimidate your enemies as one of the Ghosts. Choose from Keegan, Merrick, Hesh and Elias.
Captain Price Legend Pack: Become one of the most legendary "Call of Duty" heroes of all time with the Capt. Price Special Character and themed Personalization Pack.
Extra Slots Pack: Increase the number of Create-a-Soldier loadout slots from 6 to 10 for each character.
The team is working hard to deliver some exciting updates in March that will make Xbox One even better. But in order to ensure our customers have the best experience on Xbox One and Xbox Live, we need the help of our passionate community.
Beginning today, Xbox is inviting select Xbox Live members to preview new features coming to Xbox One in a March system update and future system updates as they become available, asking them to provide valuable feedback before the updates are implemented worldwide. Selected participants will receive an Xbox Live message with a token to register. The next system update will begin rolling out next week to those who will preview the new features. Once registered, participants will be able to test the early features included in the update and provide feedback on a private forum and can opt out of future waves.
Like Marc Whitten announced last week, the updates coming in March will significantly improve the multiplayer and party experiences on Xbox One. We’re counting on our fans to share their input as we’re putting the final touches on the new features that we plan to deliver in early March.
Thanks for helping make Xbox One even better. We look forward to hearing your feedback on the system updates whether you are participating in the preview or not. We love to hear from you.
"THIEF" will be out in just a few days on Xbox 360 and Xbox One!
You are Garrett, the Master Thief. The City you once knew has changed. Your thieving skills are all you can trust as you walk the fine line between politics and the people, entangled in layers of conflict. With time running out, you'll unravel a dark, personal secret from the past that ultimately threatens to tear your world apart.
Get ready to become the shadows. Become Garrett. Become the Master Thief.
For Xbox One owners who want to control their TV and entertainment at the touch of a button via a familiar remote – we introduce you to the Xbox One Media Remote.
Releasing across Xbox One markets worldwide in early March, the Xbox One Media Remote lets you control video playback for Blu-ray movies and streaming video on Xbox One*. Additionally, there are dedicated Back and OneGuide buttons. The OneGuide button provides one-touch, quick access to your favorite TV shows and movies through the Xbox program guide**. This simple, yet powerful remote is designed to help you listen, watch and switch among experiences instantly.
The Media Remote can also control TV/Receiver power and volume through Kinect, which uses IR blasting to send signals to your TV and/or receiver. The easy-to-use remote control has a familiar design with a soft, silicone finish that fits comfortably in the palm of your hand. As soon as you pick up the remote, the motion-activated backlit buttons illuminate, allowing it to be used in the darkest of rooms while playing games, watching TV shows, movies and more.
The Xbox One Media Remote will retail for $24.99 ERP in the US and available in stores around the world***.
*Media content sold separately. Broadband internet (ISP fees apply), Xbox Live Gold membership (sold separately) and/or additional requirements apply for some Xbox Live features. See xbox.com/live.
**In supported apps.
***Estimated retail price. Actual retail prices may vary.
With the end of the “Titanfall” beta upon us, it’s a good time to reminisce about some of the more memorable moments from our time on the battlefield. With more than 5 days spent jump-kicking Pilots, rodeoing Titans and getting our butts handed to us in Last Titan Standing, we’ve got more war stories than you probably want to hear. While we can’t help looking forward to what’s to come when “Titanfall” releases on March 11 (More maps! More Titans!), learning from our tactical successes and failures is the best way to ensure we’re ready when that day comes. With that in mind, here are our most memorable moments from the “Titanfall” beta.
After one Attrition match, with a friendly Pilot riding our Titan, we made it to street below the dropship only to come face-to-face with three enemy Titans. They proceeded to blast us to pieces while our stowaway tried to escape to the dropship only to be taken down halfway across the open roof. Somehow we made it out alive and picked up the Sole Survivor challenge by ejecting from our Titan and landing mere inches from the hatch and waltzing on in to the safety of the dropship.
During one of the many moments in which were foolhardy enough to go mano-a-Titan with a massive enemy, we got the notification that our Titan was ready to be called in. After disorienting the enemy Titan with an arc grenade, we called our Titan in right on top of him. The corresponding Titanfall smashed our enemy and completed the Look Out Below challenge.
Off the Wall
During one of our first matches in the “Titanfall” beta, we found one skill that would serve us handy throughout the rest of our days. While wallrunning our way down an alley, we were suddenly confronted with an enemy Pilot running in the opposite direction. We managed to instinctively (read: luckily) fire a few rounds into him, before we both fell. By the time we figured out where he was, he had already wallrun back the other way and killed us from a safe distance.
The Trap is Set
In the rounds in which we played as our custom “Ninja” class (Cloak, smart pistol, and arc grenade), our favorite tactic was to use the data knife to hang on interior walls. In one match on Fracture, we hung high off the wall directly behind a window and waited for the enemy like a cloaked spider ready for a well-armed fly. In the span of less than a minute, we got the drop on unsuspecting foes and had broken two enemy necks and dropkicked another Pilot squarely in the face. Enabling Cloak, we snuck away to find another location before a group of enemies came hunting for us.
Up, Up, and Away
You never really know what’s going to happen when you’re ejected from an exploding Titan, though more often than not you’ll be able to land safely somewhere… or on top of an enemy Titan if that’s your thing. After ejecting out of our exploded Titan, we landed on the Titan that took us out and proceeded to rodeo it into submission. Upon the Titan’s explosion, we were launched back into the air. However, before we could even plan our next landing, the similarly ejected Pilot from the exploded Titan took us out while we were both in mid-air.
These are just a few of the amazing moments we experienced in the “Titanfall” beta. We can’t wait to make more memories when the game releases on March 11. For more, visit the official Titanfall page on Xbox.com or read more of our “Titanfall” beta coverage:
The 13th annual Bonnaroo Music and Arts Festival is coming to living rooms around the world through an all-new Bonnaroo app for Xbox One and Xbox 360. The app, which launched today for Xbox One in the US, Canada, Mexico and Brazill and for Xbox 360 in US, Canada, Mexico, Brazil, Argentina, Chile, and Columbia, is just in time for music fans to watch the 2014 Bonnaroo Lineup Announcement Megathon, aka BLAM!
Starting with the pre-show event at 7 p.m. EST and then BLAM! at 9 p.m. EST, hosts Taran Killam (“Saturday Night Live”) and comedian Hannibal Buress will reveal all in this Bonnaroo-style party featuring a SuperJam with the Flaming Lips and Ben Folds. For the June event, the app will be expanded with more social and interactive features, to bring you closer to the event, the artists, and your fellow Bonnaroovians.
Can’t wait until tonight? Xbox has an exclusive sneak peek video fans can watch here before enjoying the full show on Xbox. The Bonnaroo journey begins when Bricen Heyman (Killam) approaches a magical party in the Bonnaroo Christmas Barn and tries to determine whether he'll get to perform at Bonnaroo. With Hannibal Buress at the door managing the guest list, there's no telling what might happen….
Bonnaroo and Xbox are partnering to give Xbox users unprecedented access to the live Bonnaroo experience through an exclusive, interactive television event that will be streaming in high-definition. This June, the four-day, multi-stage event will attract 80,000 visitors to Great Stage Park in Manchester, TN and the 2014 epic experience begins tonight. For more information, please check out Xbox.com.
Today the OneDrive team announced worldwide availability of OneDrive – including new features that will let you get more out of the new OneDrive app on Xbox One. The updated app will roll out for Xbox, Windows Phone, iOS and Android to connect all of your content seamlessly across all of your devices.
In case you haven’t had a chance to use it yet, OneDrive is the perfect way to share your greatest gaming moments on Xbox One. The process is painless: just use Game DVR to capture epic moments of gaming, edit and personalize them in the Upload Studio and use OneDrive to share them with the Xbox community or beyond on Facebook, YouTube or any other site you can imagine.
OneDrive also lets you take your gaming clips on the go to ensure bragging rights are always in the palm of your hand. Since the cloud is with you anywhere, you can pull up your latest battle or racing scene and show your friends right from your phone or tablet.
With OneDrive, you can also play slideshows of all your albums and photos right from the console and any videos you have stored play instantly. And with auto-upload now on Android as well as iOS and Windows Phone, OneDrive takes you to the pictures immediately and lets you browse them on your TV, no wait times involved.
Also new to OneDrive on Xbox One are achievements for milestone moments in the app. Here’s a few of the achievements you can earn:
Week one winner – Open OneDrive on Xbox One in the first week
Week one wizard – Play 20 photos in a slideshow from your camera roll in the first week
Hope those aren't all selfies… – View 10 photos from your camera roll
Long exposure – View 100,000 photos
On a roll – Watch five hours of slideshows
Now you're thinking with folders – Add a shared folder to OneGuide
But how much cloud storage does OneDrive give you? When you get a OneDrive account you get 7 GB of free storage. Today, there is a new program where OneDrive customers can go from 7 GB up to 15 GB for free by enabling their camera roll backup (3 GB) and inviting their friends (up to 5 GB in 500 MB increments).
Also, as a celebration of the launch, the OneDrive team will be giving 100,000 lucky people 100 GB of complimentary storage for one year. That’s enough to store 3,4001-minute game clips or roughly 44,000photos!* To learn more about the promotion follow @OneDrive.
Beginning today, you’ll also notice the refreshed app name on your console. Be sure to check it out and learn more about OneDrive at www.onedrive.com! *All data points are estimates.
For nearly a decade, the “Forza Motorsport” franchise has been the premier racing series for Xbox fans all over the world. The first “Forza Motorsport” game launched in 2005 and was immediately one of the must-have games for the Xbox. The same was true of the “Forza” games that launched for the Xbox 360 in the following years, as the series quickly solidified its place in the racing game pantheon.
Naturally, “Forza Motorsport 5” for Xbox One was no exception, as the game was lauded by critics and consumers alike as the best-looking and most realistic racing game of this or any other generation. Perhaps not surprisingly given its lofty status as the Xbox One’s first killer app, today Turn 10 Studios announced that “Forza Motorsport 5” has been embraced by Xbox One fans worldwide, with more than one-third of console owners purchasing the game since its November 22 launch. This makes it the best-selling racing game by console attach over the past decade1.
It’s not just about the numbers off-the-track, either, as it’s become clear that players can’t get enough of “Forza Motorsport 5.” In-game, players have been busy, driving over 653 million road miles.For a little context, that is the equivalent of circling the planet 49,223 times. Players have also participated in over 94 million races, putting in a combined 8 million hours of total gameplay. Even when players aren’t racing, their lifelike Drivatars have populated friends’ races and challenges, appearing in more than 1 billion races and solidifying the “Forza” universe as the racing hub for the Xbox world.
The robust livery editor tools have been embraced by the “Forza Motorsport” community, from both content creators to fans that simply want to customize the cars in their garage. Community members have created hundreds of thousands of liveried cars, comprised of more than 66 million individual design layers.
Road America Available Today For Free
To celebrate those jaw-dropping numbers and to reward fans for their years of loyalty, Turn 10 Studios is happy to announce that Road America, one of the world’s premier tracks, will arrive today as the first track add-on update for “Forza Motorsport 5.” Available for free, “Forza” fans can take a spin on the legendary high-speed straights and challenging turns on one of the oldest and most distinguished tracks in North America, brought to life with spectacular detail and functionality on Xbox One.
Road America is being offered as a fully-integrated addition to the “Forza Motorsport 5” experience and will be automatically added into the Career events for the racing career. Players will be able to take part in races on the circuit in both the main Career events as well as Career bonus events which are available after a Mini-Career series is complete.
In addition, for the first time in the “Forza Motorsport” series, Road America will feature four alternate ribbons that will test the limits of each and every player. Players will also now find new Road America-themed events in Rivals Mode and in the multiplayer lobbies.
Finally, the Road America Booster Pack is also releasing today. It will feature five cars to collect, drive and customize in “Forza Motorsport 5.” This five-car pack will be available for free to “Forza Motorsport 5” Car Pass owners, in addition to the six monthly DLC packs that Car Pass owners will receive through May 2014. The five cars in the booster pack are the 2006 #2 Audi Sport North America R8, 1995 Chevrolet Corvette ZR-1, 1968 Ferrari 365 GTB/4, 1971 Ford Mustang Mach 1, and the 2009 Mercedes-Benz SL 65 AMG Black Series. 1Based on aggregated worldwide sales data as reported by February 2014
One of the most unique features of "Titanfall" is the way both AI-controlled enemies and Titans fit so seamlessly into the action. From the moment you touch down on the battlefield, you'll see both friendly and enemy AI units Grunts populating the area, allowing you to rack up lots of easy kills in an effort to help your team. Then there are the moments when you'll hop out of your Titan and give control to the AI, telling it to follow you like the world's biggest bodyguard or stand guard to protect a must-keep point. The AI really changes the game a lot, so we were dying to learn more during a recent visit to Respawn Entertainment's studios. We had a chance to sit down with Abbie Heppe, Respawn's community manager, to discuss all things AI.
Xbox Wire: Why did you decide to put AI-controlled enemies and teammates in "Titanfall"?
Abbie Heppe: For the design team, it accomplished a lot of goals. It gave players who are newer something to shoot at and gave them a way to help their team. They'll also help lead you into battle if you're a new player. If you are a more skilled, you can use them to help you trick the enemy. Like, if I'm playing a game of Hardpoint, I'll follow some AI in and the enemy will shoot the first ones up the stairs and I'll then take them out. So there are those types of advanced tactics. Then there are the Spectres, which are a more difficult class of AI. If you're already injured, they can take you out.
The kind of overarching and less specific reason is that it really helps make the battlefield feel alive. You know, you want things to run over in your Titan and punch and melee. They help to create a larger scale battle, especially because they're not Pilots and they don't move like Pilots do. You'll see them get into melee fights on the battlefield and you'll hear them say "There's a Pilot coming through." or "They're not so great!" They add to the whole character of the universe and make it feel like a more populated universe. Since we're not doing the traditional single-player campaign, it makes us feel like we have a world.
Xbox Wire: So how do the Grunts differ from the Spectres? Are the latter just smarter and stronger?
Abbie Heppe: Spectres are tough and stronger. They will attack Titans with rocket launchers, and they can also get up to the top of builldings. So they can clear a one or two story jump. It's funny, because your brained gets trained to see that movement as Pilots. It can be a distraction. You can get tricked into thinking you're following a Pilot and they can then fight you more effectively.
Xbox Wire: Do the best players typically leave the Grunts alone and avoid detection by not shooting a them? I noticed some people don't just kill the first Grunts they come across.
Abbie Heppe: Yeah, sometimes I do and sometimes I don't. If you're playing Attrition mode and every kill helps your team, you should get in there and stomp some AI or take them out. I tend to remain much more focused on Pilot since I know I'll get more points for them. If I'm a really good player, that's the target for me. But for a newer player or someone just starting out, there's plenty of grunt for them. So it kind of depends on the mode that you're playing. If you're playing a Hardpoint game and there's AI streaming in to a capture point, yes, you're going to want to take them out. If it's Attrition, maybe you focus on the higher point kills. It really lets you determine your own play style.
Xbox Wire: What was the thinking behind the Titan AI?
Abbie Heppe: When you climb out of your Titan, you can set him to either guard or follow you. So if you set to follow, he'll follow you around the map providing cover fire and you can get back in or out at any time. You can also set it to guard a point. So the Titan will, say, stand at Hardpoint B and take out Grunts and Pilots and attack other Titans. The Titan AI is a lot of fun because it'll play just like you and use the same skills in combat. You'll see them using the Vortex Shield and all of the weapons you're used to using. Sometimes really crazy stuff comes from that. They'll take rockets you shoot and use the Vortex Shield to shoot them at another enemy. There are all of these awesome combinations. It comes in really handy, because at some point you'll want to get out of your Titan and go inside to hunt down a Pilot or take a capture point. If you have a long life and are playing well, you're going to want to get in and out of your Titan a lot.
Xbox Wire: I noticed that you can hack some AI, like the Spectres, with your data knife. Is there a big advantage in taking them time to do that?
Abbie Heppe: It's something that you'll earn points for, but it's a personal preference. That will turn them against your enemies and switch them to your side. And maybe that makes sense in certain game types, like Hardpoint, where you can send a bunch of hacked Spectres in to capture a point for your team. So it really depends on the player's preference.
Xbox Wire: We've heard you guys use the term "popcorn AI" before? What does that mean?
Abbie Heppe: It kind of play into what I was mentioning in regards to players being able to rack up kills with them. They're really easy to get tons of kills. They're always spawning in and filling up the map, so you'll be able to get lots of kills, like four dudes at once with the Smart Pistol or five guys getting stomped on by your Titan. So, I guess they're good to snack on? Maybe that's where that came from!
On Feb. 28, Microsoft Studios and Crytek invite you to return to the Colosseum of ancient Rome to take up arms in “Ryse: Son of Rome’s” most ambitious and robust add-on to date: “Mars’ Chosen Pack.” Available for $8.99 USD through the Xbox Games Store, or as part of the “Ryse: Son of Rome” Season Pass, “Mars’ Chosen Pack” adds new maps, a new character skin and a brand-new cooperative gameplay type called Survival Mode.
In Survival mode, there is only one objective: battle alongside a fellow gladiator against endless waves of barbarians as your health gradually drains. The only way to regain health and keep death at bay is with quick kills and brutal executions, but the longer you survive, earning more gold and experience with each wave successfully cleared, the faster your health depletes.
In addition to Survival mode, “Mars’ Chosen” Pack features five maps. Two of the maps – Firestorm and Dockyard – are specifically created for Survival Mode, and the most popular map, Courtyard, has been optimized for Survival Mode. The other two – Pyramid and Obelisk – will transport you to the distant and exotic shores of ancient Egypt in Arena Mode. Lastly, Mars’ Chosen Pack includes a new character skin: the Legionary.
To prepare gladiators for the arena, 10 days of sales on “Ryse: Son of Rome” content will be available in the Xbox Games Store. To kick things off, from Feb. 18 through Feb. 24, the Games on Demand version of “Ryse: Son of Rome” will go on sale for $39.99 USD. Afterwards, more “Ryse: Son of Rome” discounts will be announced each day between Feb. 25 and Feb. 27 via Major Nelson and Xbox Twitter and Facebook.
Learn How “Ryse: Son of Rome” Has Evolved Since Launch
Since “Ryse: Son of Rome” launched last November, fans have immersed themselves in the chaos and brutal violence of the Colosseum. Through the course of 150,000 rounds of Gladiator mode, they have earned 2 billion gold, finished over seven million levels, and unlocked over 24 million achievements.
We sat down with “Ryse: Son of Rome’s” Senior Producer Justin Robey to talk about how the game has evolved since launch, the new Survivor Mode and the upcoming “Mars’ Chosen Pack.”
Xbox Wire: What new elements have been added to “Ryse: Son of Rome” since launch?
Justin Robey: A couple months ago, players may have noticed new “level events” showing up in some maps, such as Courtyard. A new enemy turret bombards your Gladiator with deadly arrows until destroyed, while reward statues of Roman deities may emerge from the sands and can be activated as a one-time bonus to boost your Gladiator’s health or Focus.
Xbox Wire: Can you tell us about any new features that may have come on-line?
Justin Robey: We’ve made some UI and interface additions to allow you to view things such as vistas, scrolls and music tracks, and also check in on your progress as you attempt to collect them all. Coming on-line on Feb. 28, you’ll also be able to view “Chronicles and Ryse” comic book pages.
We also added leaderboards for those of you who think you got the skills to pay the bills. You only rank if you are in the top 10,000 players, so we made it a little more hardcore than usual. Seeing your name on the leaderboard tells you that you are truly one of the best gladiators in the game right now.
Beyond that we are always looking at customer feedback and doing what we can to make the game better. We are integrating all the new party work that was made for “Titanfall,” as well as improving the overall experience just getting into a multiplayer game. We also made tweaks to gameplay balance and amount of gold you earn to make middle levels in the game more rewarding. Xbox Wire: Tell us about the new Survivor mode. How is it different than Arena Mode and Solo mode?
Justin Robey: Survivor mode changes the strategy of the arena altogether. The premise itself is quite simple: you are bleeding out constantly, and the only way to regenerate health is to pull off executions. Though the premise itself is simple, the strategy to succeed is anything but. This is all about choosing when to kill barbarians and when to save them for later. Add to that all of the mayhem we will be throwing at you during your arena experience and it starts to get really tough really fast.
More than anything you will need to work with your partner to survive. One of you might be having the catapults target you while the other is executing enemies to keep the two of you alive. Your partner might be taking down a group of archers while you are dropping enemies to an executable state to help carry your health over to the next round. There are a host of new strategies that are introduced with this new gameplay mode, and more than ever co-op is the key to success.
The best part yet is how we approached building the maps for Survivor mode. Each map makes it a distinctly different experience. Firestorm is all about tight corridors and creating choke points to keep you from getting swarmed, while Dockyard has wide open spaces with indestructible catapults raining projectiles down on you. What is even more exciting are some of the additional Survivor mode maps that will be coming in future add-ons, which take this new gameplay mode even further.
Don’t want to spoil too much, but let’s just say that sometimes where you can move around is very limited. I know, I know, EVIL!
Xbox Wire: What else is coming with “Mars’ Chosen Pack?”
Justin Robey: On top of Survivor mode we have the new Legionary skin, and we added new themed arena maps. These two new maps, Obelisk and Pyramid, are some of our coolest maps yet. Pyramid involves actually defending the building of a pyramid in Egypt while Obelisk is about battling it out in an Egyptian-themed village while protecting a build site. Pyramid is by far one of my favorites because you actually watch the pyramid get built. It’s a very different environment than what you have seen in “Ryse: Son of Rome.” Pyramid and Obelisk definitely add to the variety we wanted to have in the Gladiator Mode.
The first person shooter has been the dominant videogame genre for more than a decade, and it's safe to say we've gotten comfortable with certain conventions. Since “Titanfall” introduces squads of patrolling AI, incredibly mobile Pilots, and massive Titans, some of those instincts may work against you. So for those of us who've been playing Xbox shooters since the original “Halo,” here are some habits you're going to need to break if you want to succeed at “Titanfall”, directly from the people who made it. Don't be a one-man wolfpack.
"Charging in too aggressively into a fight, assuming that just because you're really good that you'll easily be able to take out more than one guy as a Titan is one of those things that isn't necessarily true. You're going to have to work as a team, you're going to have to think about what your circumstances are, what your abilities are as a Titan, what you've got as a pilot, how that's gonna play out a few steps down the road. What's your exit strategy? Are you thinking about that? The minute you get in there and some guys jump you, it's time to get out of there and then try and regroup and reconsolidate and relaunch your strategy.
"So, charging in wildly with no regard for your own life just because you're in a Titan, just because you're armored up: not necessarily the smartest way to play and probably will get you killed." - Steve Fukuda: Game Director, Titanfall
"Running around on the ground [will get you killed] - get up in the air." - Vince Zampella: CEO, Respawn Entertainment
Don't be a human turret.
"One of the things that gets me killed in “Titanfall” that I've done in past shooters that I had to break is don't fire more than 3 times from the same spot. Always change your positions, always shift your fire." - Joel Emslie: Lead Artist, Titanfall
Don't bring a gun to a really-big-gunfight.
"The obvious answer, I think is if you don't switch weapons. So if you try and use an infantry weapon against a Titan, that's… that's the end of you. They'll step on you." - Dominic McCarthy: Associate Producer, Respawn Entertainment
Stairs? You've got a jetpack!
"One thing in “Titanfall” you would never want to do is take stairs. With the verticality of the game, you want to get up high. If you're going down hallways, you're just going to get shot. Someone's going to come up behind you, from the side of you, wherever. They're going to get you. Avoid stairways." - Mathew Everett: EA Community Manager, Titanfall
"Standing still, skulking around in corners, anything generally immobile is a really bad idea" - Stephen Barton: Composer, Titanfall
So get up in the air, stay mobile, plan ahead and shake those old habits by March 11th. For more on “Titanfall” on Xbox One, visit Xbox.com or check out some of our recent Xbox Wire content:
For many hardcore fans, a shooter is only as good as its weapons. Even the very best shooter would suffer if its weapons felt like nothing more than glorified pellet guns, which is precisely why every FPS developer has at least one weapons guru on staff to make sure everything looks, feels, and fires correctly. The upcoming blockbuster “Titanfall” is no different, and we were ecstatic to find that each weapon feels unique, well-balanced and, more importantly, powerful when it’s in capable hands.
We had a chance to sit down with Ryan Lastimosa, Senior Artist at Respawn Entertainment and self-proclaimed Digital Armorer, to talk about everything from his design process to his favorite weapon in “Titanfall.” When you’re done, be sure to check out more of this week’s great “Titanfall” features and videos at the end of this story.
Xbox Wire: So how does the weapon design process start?
Ryan Lastimosa: The process begins by figuring out what the tool is going to be. We need to determine whether it’s going to be a broadsword or a scalpel. From there, we look at the type of silhouette that the weapon is going to give and the shapes that are going to go into the model. The goal we want is for people to pick up the weapon and say, “Oh, this is a CQB weapon” or “This is a sniper rifle” or “This is an assault rifle.” The same thing goes for the Titan weapons. They have to have a very specific shape to convey the message of what kind of damage it’s going to do.
So, we’ll figure out the silhouette and determine what shapes go into the view model (that’s the first-person view), then we’ll start adding little details here and there to figure out just how the weapon is going to be used in the world of “Titanfall.” We’ll go into the mechanics of the weapon to sort out how it’s going to load, what kind of rounds it fires, if it ejects brass, if it doesn’t eject brass because it’s an energy weapon, and so on. Then I’ll go in and figure out the actual mechanics of the weapon and the inner working parts of the weapon. At that point, we’ll have a good idea of how it looks and feels in combat.
We get the model built and it goes to animation, and they do an awesome job of making the weapon moving and figuring out how the Pilot or Titan will fire and reload the weapon. The design will go in and tweak, you know, how much it will kill you.
Xbox Wire: As a weapon designer, where do you take inspiration from?
Ryan Lastimosa: Well, I’m a shooter myself, I own a few firearms. I’ve been into martial arts and weapons and firearms and combat since I was a kid. I take a lot of inspiration from current trends in firearms. Like, the most popular trend is in the direction the M4 platform and the AK platform are going. I look at the trends and I see what sort of practical additions people are making to these platforms versus the more aesthetic ones. From there, I like to try to envision where we’ll be in 40 years or 100 years or even 200 years.
Xbox Wire: Your background in weapon design is with real-world, existing technologies. How does designing a futuristic weapon for a game like “Titanfall” differ from designing a weapon based in the real world?
Ryan Lastimosa: Well, taking a real world weapon, it’s tactile. You have it in front of you. Holding an M4 or an AR, we want that feeling to translate to “Titanfall.” The first couple years, we just went shooting. We’d go out and shoot and take lots of pictures. We photographed lots of different firearms, then we gots lots of different parts from weapons that we thought looked and felt cool. We started slapping them on and kit-bashing a bunch of the shape we knew we wanted for “Titanfall.” So we would, for example, take a receiver from an AK and a stock from an MP5, put them together, then figure out how we could make them work in the game. So there was a lot of kit-bashing, but it also had to be functional.
One of the big things we also did was look at how the original “Star Wars” was made. In the original “Star Wars,” they basically took a bunch of WWII-era weapons and started slapping attachments on them. If you look at Han Solo’s blaster, it’s that broom-handled Mauser that they threw a scope on and all of a sudden it’s got an iconic sci-fi look. But it’s practical and it still theoretically works. That was our goal with the weapons in “Titanfall.” We wanted to make some cool angles and add some attachments to them, but also make everything completely and totally practical. We didn’t want to have a big dial or a knob on it for no reason.
Xbox Wire: Was there a difference in the way you designed the Titan weapons compared to the Pilot weapons? It seems pretty clear that they aren’t simply bigger versions of the same weapons.
Ryan Lastimosa: Titan weapons are tough, man. They’re really tough because, first off, we didn’t know how big the Titans were going to be. Our first thought was that they’d just be suits that the Pilots wore that were slightly bigger. Of course, they ended up being these big behemoth robots that move super quickly. So we ended up taking a lot of reference from tank firepower and naval-based weaponry. We got our hands on all of these giant moving parts for these things and asked ourselves “What’s the purpose of this weapon?”
Like the XO-16, which is based on a lot of things. It’s based off of a 20mm anti-aircraft cannon with some inspiration from the CIWS. So we put those things together and thought, “OK, now we need to make it into a big, beefy rifle that spits out lead.” So we started messing around with the weapon with different shapes. At first, we couldn’t really tell how big the weapon was or how it would look in a Titan’s hand. In the revisions I did for the XO-16, I started adding little details like handholds for human mechanics to carry the weapon and lift it up to a hook so they could service it. There are different little ports on the XO-16 so you could hook a computer up to it. Of course, a lot of us are “RoboTech” fans as well, so we put all sorts of “No Step” decals all over it (laughs).
Scale was really important with a lot of the Titan weapons. We wanted a bunch of moving parts, but not so many moving parts that it felt like they’d jam in a firefight. We wanted people to see that there’s a lot more happening than you might see at first.
At one point, we were tossing around the idea of putting magazines on Titans. So with the XO-16, they have these big drum magazines that would probably be like 3 feet tall in real life. If a Titan had a bunch of these on his side, how would he reload it? We realized that that would take a lot of skills for the Titan Pilot to load it up on his own. So we decided to just automate it. The Titan will grab the new magazine and put it in the vicinity of the XO-16 and the XO-16 will do the work. You know, kind of like a garbage loader or a forklift. You see the Titan put the magazine in a certain area and the weapon will just grab it and pull it in for you.
Xbox Wire: You mentioned how important it is to figure out a weapon’s role in combat. I noticed in the beta content that most of the weapons fall into your kind of standard archetypes. You’ve got your close quarters shotgun, your long-range sniper rifle, etc. A lot of games go crazy with the choices and might give you an assault class with 20 different assault rifle or something. Was the move away from that toward something more simple intentional?
Ryan Lastimosa: Well, we boiled it all down. You don’t need 20 different swords to do the same job. Also, there’s so much going on in “Titanfall,” why would you want to sort through dozens of weapons? All you really need is one specific weapon to do one specific job. We tried adding stacks and stacks of weapons, but if you keep doing that you’re just using the same weapon over and over again. There isn’t any specific nature to the weapon you’re using.
Xbox Wire: Do you have a favorite weapon in the game?
Ryan Lastimosa: The first weapon we started building when we decided we wanted to make a shooter was the R-101. It was originally referred to internally as the “Respawn-101”. That weapon has gone through so many different iterations. It was a very modular weapon to start out with. We were going to allow the player to add a longer barrel or remove a barrel to turn it into a submachine gun. It was a completely modular platform the way we had originally envisioned it.
Then we started to dial back all of the stuff that you could attach to it and it ended up being very much a workhorse. Like, if the IMC commissioned to have this weapon made, it would be the most popular weapon in the “Titanfall” universe. We had to ask ourselves, “As a platform, how popular would it be to accept these different attachments from all over the known universe?” Anyway, that’s probably my favorite Pilot weapon. It’s just a workhorse assault rifle, there’s no BS. Plus it’s a weapon that you could practically build right now!
As far as Titan weapons go, my favorite would have to be the 40mm Cannon. When you’re using it in Last Titan Standing, it absolutely tears people apart.
Be sure to check out more of our great “Titanfall” content before you dive into the beta:
The release of January NPD Group data today provides a chance to reflect on the success of Xbox One. We are incredibly humbled and proud to see Xbox One continue to be the best launch of an Xbox in our history. Comparatively, Xbox One consoles have sold at a rate of 2.29 times faster than Xbox 360 in the U.S. in the same timeframe for the first three months on the market. From our blazing start out of the gate, we have continued to see Xbox One delight fans in 13 markets around the world, with many more markets to come this year.
More importantly, it is gratifying for our team to see Xbox continue to prove it’s the best place to play games. January NPD Group figures released today revealed Xbox* sold the most games across all console platforms in January with 2.27 million units sold, making up 47 percent of software market share. Fans continue to show their excitement for new generation Xbox One games, with U.S. consumers purchasing an average of 2.7 games per console since launch. This amazing success is due in large part to our unrivaled games lineup, first class Xbox Live multiplayer games service and a platform for game developers that offers unique capabilities such as Kinect and Xbox SmartGlass.
During the month of January, Xbox* held five of the top 10 spots on the console game title list in the U.S.: “Battlefield 4,” “Call of Duty: Ghosts” (Xbox 360 and Xbox One), “Grand Theft Auto V” and “Minecraft.” Gamers love Xbox and our community has never been more vibrant on the industry-leading Xbox Live service. Since launch, over 2.6 billion global Gamerscore has been achieved, 165 million global achievements have been unlocked and 130 million global Game DVR clips have been uploaded.
We’re just getting started. Our team couldn’t be more excited for the upcoming launch of “Titanfall,” which is exclusive to Xbox One, Xbox 360 and PC. Recently called the “most important game in years,” a “game changer” and “system seller,” “Titanfall” has been heralded for its “spectacular action,” termed a “ridiculously good looking game,” and the “most exciting shooter in years.” For people who haven’t purchased Xbox One, we believe “Titanfall” will be the energizer to launch a new generation of gameplay.
In addition to being the best place to play games, we also had a goal to create an all-in-one entertainment device that brings new and unmatched entertainment capabilities worthy of a next generation console. We’re pleased to see that goal bear out as our global fans use Xbox One in incredible ways at rates we’ve never seen before:
We’ve seen over 740 million hours of fun on Xbox One across games, apps, and TV.
Our top apps showcase the diversity of entertainment enjoyed on Xbox One, including TV, Upload, Internet Explorer, Game DVR, Netflix, YouTube, Skype, Xbox Video and Blu-Ray player.
People are seeing the benefit of Kinect, with over 685 million speech commands used to navigate Xbox One, including 20 million commands of “Xbox, Record That” alone.
Xbox One connects families and friends in unparalleled ways. Over 1 million people have launched Skype on Xbox One, discovering the brilliance of large screen communication every day.
These are just a few of the reasons that we are energized and motivated to continue to deliver breakthrough experiences for our fans. In fact, last week, we announced new product features and updates coming soon in our first product update, with significant new features for our multiplayer and party systems in March – along with a host of new developments we’ll share in the coming weeks. We are committed to delivering continuous innovation – the best games and entertainment, the best multiplayer, and the best community – and the only all-in-one entertainment device. Best of all, it is an incredible time to be a gamer and in the industry. The new generation of consoles all up are off to an unbelievable start. We’re honored to bring a unique and fresh perspective with Xbox One.
All NPD data from NPD Group (January 2014); other data is Microsoft internal data *Across Xbox One and Xbox 360
Edited for accuracy - 2/13/14, 8:45 p.m. PT
Although “Titanfall” launches in less than a month, there’s still a lot we don’t know about the game. A lot of the content (maps, weapons, etc.) in the upcoming beta has been seen before in official trailers and the Titan reveals developer Respawn Entertainment has been releasing. Still, there are some pleasant surprises in the upcoming beta, including the addition of a new game mode called “Last Titan Standing” that is essentially a giant Titan-on-Titan battle royal. New game types are great and all, but one of the coolest new features is one we didn’t see coming: Burn Cards.
But what exactly are Burn Cards, you ask? Basically, Burn Cards are consumables that can be used during a match any time before you spawn (that is, any time after you die) to give you an advantage on the battlefield. Want to get your Titan faster? Use the Decisive Action or Pull Rank cards, which knock 40 or 80 seconds off of your Titan’s build time, respectively. Regular old R-101C Carbine just not packing enough punch for you? Simply burn the Amped R-101C card to spawn with a more lethal version in primary weapon slot. There are dozens of cards to choose from in the beta, so it pays to experiment to find what works best for your needs.
Getting the Burn Cards isn’t particularly challenging, as it mostly requires some patience. You’ll unlock the ability to earn and use them when you hit level 7 in the beta. You’ll be limited to a single Burn Card slot until you level up some more, when you’ll earn your second and third slots. It’s all pretty straightforward… outside of one pretty big wrinkle.
You see, once you enable a Burn Card, you’ll only feel its effects for a single life. For those players that only die once or twice a match, that’s a good thing. You’ll be reaping rewards or using more powerful weapons for a while, allowing you to really leverage them to your advantage. However, if you’re more reckless (or just not very good), you’ll need to be cautious about wasting them. On more than one occasion, we fired up a Burn Card that we were sure would tip the scales in our favor, only to die moments later without even getting the chance to enjoy its benefit.
We look forward to spending more time with the innovative Burn Card system when “Titanfall” released on March 11.
The “Titanfall” beta is nearly upon us, so we here at Xbox Wire consider it our duty to provide you with some tips and tricks for getting the most out of your time with the game. Given the fact no one knows “Titanfall” better than the folks at developer Respawn Entertainment, we figured that they would be the best people to ask about tips to survive and thrive. Not only does the team share their recipes for success, we’ve got some great video footage to show them in action. So give it a watch now, you won’t truly be prepared for “Titanfall” without it!
When it premiered in February of 2013, the Netflix original series “House of Cards” was lauded by critics and fans alike for its intricate narrative and innovative delivery. Rather than asking fans to wait a week between episodes, Netflix gave everyone what they’ve always wanted from a first-run premium TV show: the ability to watch any episode at any time. It was perfect for both binge-watchers and busy bodies, as you could watch the entire season in a day or over the course of month. The show was rewarded with a rabid audience and a number of prestigious awards, including the first ever Emmy Awards for an online-only TV series.
Perhaps not surprisingly, Netflix has since announced that “House of Cards” will return for two more seasons, beginning with the launch of season two on Friday, Feb. 14. Fans of the series are justifiably excited to see what Congressman Frank Underwood has in store for his enemies this season, as it would be tough to top his political machinations in the first season. Best of all, it’s really easy for new fans to get caught up so they can enjoy the second season, as all they need to do is hop into the Netflix app on Xbox 360 or Xbox One to start streaming “House of Cards” from the very beginning.
From the moment it was announced at E3 in 2013, every Xbox fan has been dying to know more about “Titanfall”. Given the team’s impressive multiplayer development pedigree, we all knew that the first game from Respawn Entertainment was going to be something special. Every bit of news, every Titan reveal, and every announcement was met with excitement and more questions. Finally, some of those questions are going to be answered with the upcoming launch of the closed beta. We had the chance to spend some time playing the game at Respawn’s office a few weeks ago and we’re more excited than ever for the release of “Titanfall" on March 11.
Our time with “Titanfall” began on the map Angel City, into which we were dropped from a troop transport with a group of fellow Pilots. Playing the Attrition mode, our goal was the complete and utter annihilation of the other team using a combination of coordinated teamwork, combat savvy, and general coolness under fire. At least, that was the plan until the bullets started flying and all hell broke loose.
Angel City is an urban map filled with narrow streets and low buildings featuring lots of close quarters, so it was clear that most of the pilot-on-pilot combat would be happening indoors. Sure enough, it wasn’t long before the sound of gunfire echoed off of interior walls and down hallways. Then the battle took to the rooftops, as players escaped the confines of the killing floors in favor of more open areas. After a few minutes of battling as Pilots, the first few Titans were called in by players that had earned them. Those of us who didn’t have our Titans yet leapt from one rooftop to the next to give ourselves a better chance of surviving.
One of the most striking features of “Titanfall” is the way that players can traverse the terrain while controlling Pilots. Much has been made of the wall-running and parkour-like abilities that the Pilots possess, but playing as one for even a few minutes really hammers those abilities home. Once you’ve got a good idea of what you can do, you’ll soon find yourself stringing together wall-runs, jetpack-enhanced double jumps, full-speed hurdles, and context-sensitive climbing to make your way across a map much more quickly than if you were just on foot. As mentioned above, it definitely pays to stay off the ground and out of open areas, so sticking to rooftops and running along walls is more of an essential tactic than it is a fun gameplay diversion.
Of course, there are bound to be times when you can’t avoid conflict, so it’s a good thing that there are a number of familiar (yet unique) weapons from which to choose. In the beta, players will have access to the Smart Pistol, which allows you to lock on to enemies from afar before firing tracking bullets at them, a Carbine that’s akin to an assault rifle, a nasty little submachine gun that’s perfect for shredding enemy Pilots, and the Longbow Sniper rifle. Finally, there’s the EVA-8 Shotgun that, when paired with the Cloak tactical ability, makes the player feel like an unstoppable killing machine in close quarter situations. All of the weapons feel like they’ve got some real heft and provide just the type of visceral feedback that shooter fans expect from top-tier offerings.
While the pilot-versus-pilot combat was a ton of fun, nothing could compare to calling down a Titan for the first time, climbing inside (or, rather, being lifted inside), and strapping in for some heavy metal mayhem. Simply put, the Titans are awesome, even for those players that typically don’t care for giant metal men. Everything from the smooth, quick movements of the Titans in battle to the lovingly detailed reload animations makes this feel like a completely unique experience compared to other games. In many games, controlling a Titan might feel like driving a vehicle, but that’s not the case here. In “Titanfall,” the Titans truly feel like an extension of the player.
As the Attrition match wore on, it quickly became clear that we were on the losing side. However, once the tally finally ticked down and our team was told that it lost, we were given a reprieve: Make it to the dropship to make it out alive. While the majority of the match featured tactically careful combat, everything went out the window once the order was given to escape to the dropship (or, in the case of the other team, to prevent that from happening). Suddenly, there was a mad dash to get out alive, even if that meant risking life and limb to scurry past the massive Titans patrolling the streets. This last frantic sequence provided ample opportunities to hoot, holler, and laugh, as we cursed our enemies for (rightly) camping the pickup spot and begged the AI-controlled dropship pilot to come back after we missed the pick up by mere seconds.
With that match behind us, it was time to check out the after action report, which broke down our showing and let us know how many experience points we had gained toward the next level. The most intriguing part of the post-match report was learning how many of the game’s many challenges we’d successfully completed. There are far too many to list here, but rest assured that seemingly everything you do in the game will be tracked so that you can eventually be rewarded. This is one feature that the completionists out there will surely love, as we noticed a few challenges that absolutely cried out for the “OK, just one more match.” treatment.
After selecting and customizing a new Pilot, we hopped right back into the action on a map called Fracture. As we were playing the Hardpoint game type, our objective was to capture and hold a number of points on the map for as long as possible. Naturally, this was easier said than done, especially once enemy Titans started raining down from above. There’s a lot of open ground to cover in Since the capture zones were primarily indoors and inaccessible by Titan, this gave us a good chance to see what happens when a Pilot gives up control to the AI. Titans can be set to either accompany the player (world’s best bodyguard!) or protect a spot, and the results can be devastating to enemies. Battling a Titan one-on-one is tough, dealing with a Titan and a good player is downright brutal.
In our final match, we had a chance to check out the previously unseen Last Titan Standing mode. While the other game modes required the Pilots to earn a Titan, Last Titan Standing finds you beginning battle strapped into one. Not having to deal with pesky Pilots jumping on your Titan’s back or potshots from anti-Titan rockets allows you to focus solely on the Titan-clad enemies battling you. It’s a fast-paced, adrenaline-fueled rush that really allows you to experiment with and fine tune your go-to Titan tactics. Whether you prefer the bullet-collecting (and then firing) Vortex Shield or would rather stick and move by dropping a smoke bomb like an escape artist, there are a wide variety of tactical options at your disposal.
“Titanfall” is nearly here and we can’t wait to play more and share more with you. Be sure to check back often between now and the game’s launch on March 11 for more previews, features, and videos on the year’s hottest Xbox One game.
Microsoft and Rare are excited to announce that “Kinect Sports Rivals” will be available exclusively on Xbox One on April 8, 2014 in North America, Australia and New Zealand, and on April 11, 2014 in Europe. Whether fans are looking to tackle the new sports – climbing, wake racing and target shooting – or experience the re-imagined fan favorites – soccer, tennis and bowling – the power of Xbox One and the new Kinect will deliver next-gen motion sports gameplay like never before.
“Kinect Sports Rivals” is the first title to take full advantage of all the new Xbox One capabilities, including the new Kinect sensor and Xbox Live, and is beautifully rendered 1080p HD. “Kinect Sports Rivals” is built entirely from the ground up to take advantage of all that Xbox One has to offer to create a more tailored and immersive experience than was never possible before. For the first time in motion-based games, subtle movements and timing are tracked with precision – now every move you make matters and every decision is critical to secure your victory. Additionally, players have an all new way to get in the game with Champions, a stylized on-screen version of themselves that participates in each of the challenges and continues to compete with friends, even if the player isn’t there.
To take the competition to the next level, “Kinect Sports Rivals” is bringing a new level of depth to the game with the introduction of teams and captains. For the first time in franchise history, players will choose one of three epic teams, each with a unique identity, ethos, and equipment attributes that can prove valuable in competition. Each team will also provide players with gameplay tips and motivation, and will join in certain challenges to take on rivals. Led by Vargu, the members of Wolf Clan are island natives with a primal and uninhibited nature and a culture that prizes excellence. Eagle Legion is a loyal and honorable group that, under the leadership of Blake, have formalized the various events on this island and defeated countless teams in the process. Finally, Viper Network, led by Zara, is the newest addition to the island, bringing with it a crafty and ambitious drive coupled with a corporate sponsorship. Each of these teams will issue unique challenges and invite players to join their team. It’s YOU versus the world. Which team will you choose?
Today Wargaming announced that “World of Tanks: Xbox 360 Edition” is now available globally. Custom built specifically for the Xbox 360, “World of Tanks: Xbox 360 Edition” brings World of Tanks’ trademark team-based tactical online tank warfare action and free-to-play accessibility to the 48 million Xbox Live gamers around the globe.
Published by Microsoft Studios and developed by Wargaming West (formerly Day 1 Studios), “World of Tanks: Xbox 360 Edition” is digitally downloadable and free-to-play for Xbox Live Gold account holders, with an additional 7-day timed trial for all other Xbox Live account holders. The title features all new intuitive controls, integration of Xbox Live features like Friends, Parties, Achievements and a custom user interface designed for the large screen experience. “World of Tanks: Xbox 360 Edition” also features in-game purchases such as premium tanks, consumables and premium accounts to boost experience and currency accrual rates.
“World of Tanks: Xbox 360 Edition” will feature more than a hundred iconic tanks from three separate nations – the United States, Germany and the United Kingdom, as well as seven different maps. The title will also be further expanded with future content download consisting of new tanks, nations, and more.
“World of Tanks: Xbox 360 Edition is a tremendous leap forward for Wargaming,” said Victor Kislyi, CEO of Wargaming. “Not only does this release mark the company’s very first title on console it also presents us the opportunity to bring World of Tanks to a tremendously passionate new audience of gamers around the world.”
For a limited time, two special “Founder’s Packs” of content will be available from now through February 28th - each containing special tanks, resources and items at a reduced price.
Founders Pack 1 will contain the US Tier VII T23 medium tank, an extra garage slot, 17 premium ammo rounds, 100% crew, ten small repair kits, ten small first aid kits, ten manual fire extinguishers, an exclusive gold star emblem and 30 days of premium account status for the price of 6,700 gold, a savings of 40 percent.
Founders Pack 2 will contain the German Tier V PzKpfw V-IV medium tank, an extra garage slow, 19 premium ammo rounds, 100% crew, five small repair kits, five small first aid kits, five manual fire extinguishers, an exclusive black star emblem and 7 days of premium account status for the price of 3,400 gold, a savings of 40 percent.
Players who purchase both packs will also receive a bonus Russian T-127 light premium tank.
With the gaming world gearing up for the release of “Titanfall” in March, we here at Xbox Wire figured now would be a perfect time to take a look back at the journey the team at Respawn has taken over the last few years.
We had the chance to sit down and chat with some of the “Titanfall” team members about everything from their studio’s culture and how they work as a team to the inspiration behind the Titans and the feeling of finally unveiling the game to the public. There’s a lot of great info in the video above, so be sure to take a look while you prepare for “Titanfall.”
The zombie invasion returns to Xbox Live today with the release of the second chapter of the “Untold Stories of Los Perdidos,” “Fallen Angel.”
Available for $9.99 USD, the new “Dead Rising 3” downloadable episode features an all-new character fighting to keep her group of survivors safe from a sinister government plot while battling the zombie apocalypse. This side story features a new mission and an all-new collection of over-the-top weapons, a new vehicle, a new clothing outfit, Gamerscore and PP (experience points) – all of which carry back to the main game!
The new downloadable episode can be accessed from the Xbox Games Store on Xbox Live.
Zombie-hungry fans can also purchase the “Dead Rising 3” Season Pass, which includes “Fallen Angel,” “Operation Broken Eagle,” and access to the two upcoming DLC episodes for $29.99 (USD) – a 25% discount compared to purchasing them individually. Each episode will feature new gameplay, playable characters, missions, weapons, and more.
Since we first launched Xbox One, we have been thrilled to see our fans spending millions of hours on Xbox Live. Your enthusiasm reinforces our commitment to making Xbox One and Xbox Live the best place for gamers and entertainment fans.
This week marks a big week for Xbox One as we will start to roll out our first product update for Xbox One. As previously shared, this update offers many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time.
This is step one on our journey and commitment to deliver continuous innovation to Xbox One customers. Xbox One is a platform designed to offer the best games and entertainment experience and we are committed to delivering more and more features to our customers.
While we’re thrilled to launch the February update this week, we’re already looking ahead to March. We’ve prided ourselves on having the best multiplayer service for Xbox 360 and we’ve listened to your feedback about the features you want to see on Xbox One and Xbox Live. We’ve heard your feedback and the team has been working overtime to deliver updates that will significantly improve the multiplayer and party experience on Xbox One. Here are more details on what’s coming for parties and multiplayer in March:
Get to your friends list faster. The friends list will be front and center on the homepage of the Friends app. Click the Social tile on Home, or say “Xbox, go to Friends” to see who’s online and what they’re up to. From there you can quickly send messages and get into a party.
Party chat will be turned on by default. When you party up, chat audio will be turned on by default.
Chat with friends playing different games. Partychat will be separated from people playing your game, so you can chat with your friends who are online or you can chat with everyone playing the game.
We’re adding an “Invite friends to game” option to your multiplayer titles moving forward. Similar to Xbox 360 titles, this will appear inside a games’ menu and offer a simple and quicker way to set up your multiplayer battles. Selecting “Invite friends” will let you invite friends to your game and party.
We’re adding “Recent Players.” This is a simple list that shows you Xbox Live members you’ve recently played with, making it easier to stay in touch with people, or add new friends after your multiplayer battles.
Our March Xbox One system update will start rolling out in early March. We’re excited to get these multiplayer and party improvements out in time for the March 11 launch of “Titanfall,” the highly anticipated team-based online multiplayer game.
The March update includes many more great features. The improvements to multiplayer and parties are just a few of the features that will be included, and we’ll continue to share more details in the days and weeks ahead, including in-depth videos so you’re all ready to take advantage of the new features in March. We’re lucky to have a passionate community that shares feedback. Thanks for helping us make Xbox One even better.
We’ve all been there: You want to play Xbox One games while your family sleeps soundly just down the hall or your roommates study for their finals. That’s why we’re so excited to announce the Xbox One Stereo Headset, which will allow fans to immerse themselves in their games and play at whatever volume they’d like.
Releasing across Xbox One markets worldwide in early March, the Stereo Headset will offer a premium audio experience for both game and chat audio. Offering a full-range (20Hz – 20kHz) audio spectrum to ensure fans can enjoy the deepest bass and the clearest high frequencies, the Stereo Headset will also feature a unidirectional microphone for clear voice capture and over-the-ear speakers to keep you comfortable during long sessions with your Xbox One. The Xbox One Stereo Headset will ship with a detachable Stereo Headset Adapter that puts all of the audio controls right at your fingertips. You can balance the game and chat audio levels to hear just what you want, control the master volume, and mute the microphone each with the touch of a button.
For our fans that already have a set of stereo gaming headphones they can’t live without, we’re happy to reveal that the Stereo Headset Adapter will also ship separately worldwide in early March. Volume controls on the adapter let you adjust chat volume levels and mute your headset’s microphone without taking your hands off the controller. Simply plug the adapter into your controller and connect your compatible stereo headset to enable fantastic chat audio – thanks to integration with Skype’s audio codec. Add in-game audio by connecting your headset to the back of the Xbox One or to your TV.*
The Xbox One Stereo Headset will retail for $79.99 MSRP and the Stereo Headset Adapter will be available for $24.99 MSRP.
Update Feb. 11 at 3:20 p.m. PT: We realize you might have some questions, so we hope this helps provide some clarification:
Legacy gaming headsets receive game audio from the back of the console from the S/PDIF port, and receive chat audio by connecting the 2.5 mm chat cable to the adapter.
New Xbox One Stereo Headsets receive chat and stereo directly from the adapter. There is no need to connect anything to the console.
Any 3.5 mm stereo headset (that uses the CTIA plug standard) can receive stereo game audio by plugging into the adapter.
*For use with stereo headsets with 3.5mm audio jack, or Xbox 360 gaming headsets with 2.5mm chat cable. Game audio available in stereo headsets by connecting directly to Xbox One via optical cable or TV via RCA cables (cables not included). Additional requirements may apply for full functionality, see xbox.com/xboxone/compatibleheadsets. Voice chat requires Xbox Live; in-game requires Xbox Live Gold (sold separately).
Louise O’Connor, Rare’s art director, takes us on a guided tour of the “Kinect Sports Rivals” island – the most competitive battleground in the history of the franchise – to show us every corner of this one-of-a-kind place. Watch the video above to learn the ins-and-outs of all the challenges and hazards the island possesses and get a leg-up on the competition. Louise explains, “The world is not just a beautiful backdrop. It’s made for dynamic and ever-changing competition 24/7. The sports change and adapt as day becomes night, but the pace never slows down. As you reach deeper levels of competition, you’ll be challenged by the environment itself – clinging on through high winds in climbing, and tearing through rough tides in wake racing.” Check out the video to learn more! “Kinect Sports Rivals” will launch in spring 2014 and will redefine the popular “Kinect Sports” franchise by bringing fan-favorite sports back in re-imagined ways, and delivering new sports, made possible only with Xbox One’s all-new Kinect.
For the past six months, you’ve had your Sunday routine. Wake up, grab the snacks and drinks, and settle in for a relaxing day of football. But now that the NFL season has come and gone, you may find yourself with an opening in your Sunday schedule, and possibly a few extra calories to work off thanks to the delicious food at your friend’s Super Bowl party.
Continuing our Xbox Fitness trainer spotlight series, Beachbody’s Tony Horton, creator of the transformational P90X® fitness system, shared his top five tips for working off the extra football pounds and keeping them off:
Find a friend. Since you are the company you keep, bail on the loafers and go hang with the doers. Your odds for success go way up when you create accountability through training with friends and family.
Be consistent. Exercising only two to three days a week just doesn’t work. Try that philosophy with sleeping, eating or brushing your teeth and see how well that turns out. Do you want to just survive, like everyone else, or do you want to see real results and thrive? If you answered the latter then you need to train five to seven days a week for the rest of your life.
Plan it. Schedule all of your workouts in advance. Figure out what you’re doing, what time you’re doing it and whom you’re doing it with. Plan it, and you’ll do it; wing it, and you won’t.
Add variety. Choose training techniques that take you out of your comfort zone, which will force you to work on your weaknesses. This will help prevent boredom and injuries, and improve your results in a shorter period of time.
Find the yin. Sleeping, massage, meditation and stress management, are the cornerstones of a fit and healthy lifestyle. The discipline of training intensely also requires the discipline of healing and recovery time.
As an extra motivation, between Feb. 1 and April 30, 2014 you can earn a limited time Xbox Fitness Achievement, the Bring It! Award from Tony Horton, when you earn five stars in Tony’s Shoulders & Arms and Plyometrics P90X workouts 12 times in three months. New Mossa and INSANITY® Workouts on Xbox Fitness We’re also excited to announce that two new workouts from another one of Beachbody’s top trainers, Shaun T, creator of the insanely popular INSANITY workout, are available now in the Xbox Fitness content library. Be sure to check out Pure Cardio and Cardio Power & Resistance.
P90X and INSANITY are some of the many workouts included in the extensive Xbox Fitness library of the world’s most popular fitness brands, including Jillian Michaels, Tracy Anderson, Beachbody (P90X and INSANITY), Anchor Bay (a Starz company) and Mossa.
Due to popular demand, two new Mossa workouts, designed exclusively for Xbox Fitness, have been added to the Xbox Fitness library: Mossa Fight 2 and Groove (a new dance workout). Be sure to check out Mossa Core 1 and 2, Fight 1 and Power 1 and 2, in addition to the new content. Q&A with P90X’s Tony Horton We spoke with Tony Horton to learn more about P90X and his partnership with Microsoft on Xbox Fitness. Read on for more and stay tuned for more tips from some of the famous trainers featured in our Xbox Fitness service in the coming months. In the meantime, be sure to check out the new Mossa and INSANITY workouts. Tell us about the history of your training technique – what makes it unique?
Tony Horton: P90X is a program that’s built on the science of muscle confusion, which allows you to eliminate the plateau effect – a point in which your body’s transformation is halted by familiar routine. Often times, people go to the gym and get into a routine of doing the same exercises over and over again. P90X includes twelve unique workouts (and P90X3 includes a whopping SIXTEEN workouts) which allow you to constantly change your routine so your muscles don’t plateau and you can maximize the results you get.
The workouts in my programs range from resistance training, to yoga, to martial arts training to Plyometrics, Pilates and agility among others. The beauty of this variety is that your body will never get used to the workouts, allowing you to be consistently challenged – the key to getting results. Before I created P90X, I knew little to nothing about martial arts training and prior to P90X3, I had never done a Pilates workout. I love to learn new techniques and incorporate them into my programs because that allows you to continually challenge yourself and see those results. What results can users of your programs expect? Tony Horton: People who use any of my programs, and follow them properly, should expect to see significant improvement in their overall health and fitness. Assuming they also fill their bodies with the proper nutrition, they should have more energy, see an improvement in their balance, flexibility and range of motion and based on their own personal goals, see their bodies transform. Some folks will see a nice percentage of weight loss or body fat reduction, while others will see increased strength and muscle. The beauty of P90X, P90X3 or any of my programs is that they can be tailored to a person’s individual health and fitness goals.
Are Your programs on Xbox Fitness good for all fitness levels?
Tony Horton: Currently, Xbox offers two P90X workouts – Plyometrics and Shoulders & Arms, both of which are extreme workouts. P90X in general is not easy; however I’ve created each workout so that anyone CAN benefit from them. Plyometrics, or jump training, is a strenuous lower body routine that’s not for the faint of heart, however I’ve introduced ways to modify moves so that even those not in peak condition can participate. I always say, do your best and forget the rest. If your fitness level isn’t what you need it to be, then start slow. Modify the moves and do what you can. If you continue to work hard, eventually you’ll build up the ability to get through even my toughest workouts. Are your programs on Xbox One exclusive to the platform?
Tony Horton: The workouts currently provided on Xbox One are two of the routines included in my original P90X program. They are both great examples of workouts I do myself and give you a glimpse into the full P90X experience. Do you have any other tips, in addition to your five tips above?
Tony Horton: On the nutrition side, I like to use the 90/10 rule. Sweets and other snacks are always so enticing, and they are ok to have every once in a while. I eat healthy 90 percent of the time and allow myself to enjoy those delicious desserts the remaining 10 percent of the time.
Updated Feb. 6 at 1:20 p.m. PT – The Bonnaroo and Xbox One image has been updated at the top of the article
This June, 80,000 people will trek to a farm in Manchester, TN, for the 13th annual Bonnaroo Music and Arts Festival to watch a world-class music lineup perform on 13 stages over four days and participate in the unique communal culture that is Bonnaroo. For fans who can’t make the trip to Tennessee, Xbox and Bonnaroo have the next best thing - bringing the festival experience right into your living room!
“Bonnaroo transcends the festival weekend, and with Xbox, we're creating a virtual destination befitting the live experience,” says Jonathan Mayers of Superfly Presents, co-founder of Bonnaroo with AC Entertainment. “This partnership shows our commitment to serving our global community with innovative Bonnaroo content year round.”
This new partnership will give Xbox users unprecedented access to the live Bonnaroo experience through an exclusive, interactive television event that will be streaming in high-definition where available. Enjoy live music like never before, with multiple streams featuring the best performances, biggest artists and amazing SuperJams. Explore this year’s lineup to see the best of Bonnaroo’s past with exclusive performances. Join the conversation with fellow virtual-Bonnaroovians and get connected to your friends and the festival.
"This is an amazing event to bring to Xbox, to showcase our unique capabilities for delivering premium music concerts and festivals,” says Wil Mozell, general manager of Xbox Entertainment Studios. “More fans than ever before will have access to Bonnaroo and enjoy an immersive experience only available on Xbox."
Setting the stage for this epic adventure, the 2014 Bonnaroo Lineup Announcement Megathon, aka BLAM!, will be broadcasted exclusively on Xbox and syndicated on Bonnaroo.com on Wednesday, Feb. 19, with the pre-show event starting at 7 p.m. EST and BLAM! at 9 p.m. EST. BLAM! hosts Taran Killam (“Saturday Night Live”) and comedian Hannibal Buress, will reveal all in this Bonnaroo-style party featuring a SuperJam with the Flaming Lips and Ben Folds, plus special guests. Download the Bonnaroo app from the Xbox Live Dashboard on Wednesday, Feb. 19 and get ready to watch!
In true Bonnaroo community style, the festival, in association with Record Store Day, has assembled official watch parties at local record stores across the US and Canada. Exclusive swag will be handed out to those who attend while supplies last at select party locations. The parties will begin at 7 p.m. EST (unless otherwise noted) with BLAM! beginning at 9 p.m. EST. The list of participating stores can be found via the following link: http://www.bonnaroo.com/
BLAM! 2014 will be a colossal celebration of music, comedy, surprises, and of course, the 2014 Bonnaroo lineup.
Crytek and Microsoft Studios today announced the launch of a public beta for “Warface Xbox 360 Edition.”1 Fans of the popular free-to-play online first-person shooter can be among the first to experience the intense co-operative and competitive multiplayer action on Xbox 360, leading up to the game’s launch this spring.
Powered by the award-winning CRYENGINE, “Warface Xbox 360 Edition” boasts compelling gameplay set in the near future where Warface forces battle against the ruthless Blackwood military. The class-based shooter enables beta players to experience different tactical approaches, gameplay styles and unique weapon sets of all four Warface classes: Rifleman, Medic, Engineer, and Sniper. When the game launches in spring, players will then receive regularly updated content, enabling fans to experience new, daily co-operative campaign missions and a continuous supply of new maps, weaponry, boosts and more.
Crytek today also unveiled a new trailer for “Warface Xbox 360 Edition,” showcasing the game’s four solider classes and co-operative gameplay on Xbox 360 for the first time.
“Warface Xbox 360 Edition” will be available exclusively on Xbox 360 as a free-to-play with Gold title2. Visit www.warface.com/xbox to sign up today and register to join the battle. 1 The “Warface Xbox 360 Edition” public beta will be available in the following markets: United States, Canada, Mexico, United Kingdom, France, Italy, Germany, Spain, Nordics, Australia, and New Zealand. 2“Warface Xbox 360 Edition” requires an Xbox Live Gold membership and Xbox 360 Hard Drive (sold separately).
I’m excited to be able to share details with you today about several product updates we’ll be delivering for Xbox One starting next week. The team has been really excited to see the gameplay on Xbox One and the millions of hours of fun our fans have experienced since launch. We’ve also been busy listening to your feedback and working hard to incorporate it into Xbox One as soon as possible. We remain incredibly energized and we are aggressively working to make Xbox One better, faster than ever before.
Xbox One is a platform for continuous innovation and new consumer experiences over time. Just as we did with Xbox 360, Xbox One will have regular updates to deliver new features and platform experiences designed to delight you. We’re always listening to you and we love your feedback, so keep it coming. February 11 system updates On February 11, the first update will be delivered to customers who sign into their Xbox One. It features many new improvements – including lots of behind-the-scenes updates for developers building apps and games for Xbox One, several new features we believe Xbox fans will love, stability and product updates to improve the customer experience, and continuous improvements to the quality of Kinect voice so commands become more fluid and responsive over time. While we won’t be going into all of the details of the product updates today, we will be sharing more information soon.
Some of the features you can expect to see on February 11 include:
The ability to see and manage your storage space. With this update, you will find it easy to find how much space your content takes up and better manage your content. You can also control your install lineup and more easily manage your download queue. We’ve separated My Games and My Apps into separate lists, so you can easily create separate queues for both. Now you can pick the order in which you want your content to load and we’ve added a boot progress indicator so you can better track updates while they load.
The battery power indicator is back! You can see it right on the home screen, so you can easily track how much battery life is left on your controller.
And, you will be able to use your USB keyboard with your Xbox One.
These are just a few of the many updates we will be shipping on February 11. We’ll share more details on these and other upcoming features in the coming weeks. We have several surprises in store that we think you’ll love.
March 4 system updates – countdown to “Titanfall” On March 4, in advance of what is expected to be the biggest game launch of the year, we will be delivering another system update to prepare your Xbox One for “Titanfall.” This update will contain many new features and improvements, most significantly to our party and multiplayer systems. Available on March 11, “Titanfall” is a team-based online multiplayer game that showcases the power of Xbox Live, and we will be shipping a new party and multiplayer system that will help make “Titanfall” the must-have game for this generation.
This post is the first of many announcements and sneak peeks at features in the system updates. We’ve been carefully listening to your feedback and look forward to delivering many new features that will make Xbox One even better. We’re just getting started and can’t wait to share more information in the coming weeks.
Today marks the release of “Fable Anniversary” in the US and the Lionhead Studios team is commemorating the launch with the release of an exclusive ViDoc that takes a look at the origins of the franchise in the preeminent title. Featuring interviews from designers, developers and directors that worked on both titles, this is a great look behind the scenes of Lionhead’s talented staff. “Fable Anniversary” is available for purchase today in the US at participating retailers and in the Xbox Marketplace. For more information, visit www.Lionhead.com
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